====== Troubles ======
**[[:Traits|Trait]]** - **[[:Game_Mechanics:Definitions:Property]]** \\
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While under the effects of this [[:Game_Mechanics:Definitions:Property]], any time two or more [[Game Mechanics:Definitions:Dice|Die]] in your [[:Game_Mechanics:Dice Pool]] have the same [[:Game_Mechanics:Dice Pool:Result]], both [[Game Mechanics:Definitions:Dice|Die]] replace their [[:Game_Mechanics:Dice Pool:Result|Results]] with the minimum that [[Game Mechanics:Definitions:Dice|Die]] can roll.\\
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**Example**: Getting a [[:Game_Mechanics:Dice Pool:Result]] of 6 on both a D20 and D12 in your [[:Game_Mechanics:Dice Pool]] would cause the D20's [[:Game_Mechanics:Dice Pool:Result]] to become 1 and the D12's [[:Game_Mechanics:Dice Pool:Result]] to also become 1. Furthermore due to the [[:Game_Mechanics:Dice Pool:Result]] of the D20 becoming 1 it also [[:Game_Mechanics:Success and Failure:Critical Failure|Critically Fails]].\\
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**Please Note**: [[:Traits:Troubles#Troubles|Troubles]] applies to all [[Game Mechanics:Definitions:Dice|Die]] in a [[:Game_Mechanics:Dice Pool]], not just a single pair. If you had 20 [[Game Mechanics:Definitions:Dice|Die]] with the same [[:Game_Mechanics:Dice Pool:Result]], all of them would suffer from [[:Traits:Troubles#Troubles|Troubles]].