FlickerFortress Mesh

FlickerFortress Mesh
[Sourcery Solutions] - Your wish, our command. Terms may apply.
[Archetype] [Armour], [Clothing]
& [Robes]
[Subtype] [Heavy], [Industrial],
[Light] & [Medium]
[Mk] [Requirement] [Barrier] [Hardpoint Tax] [Value] [Upkeep]
Mk.1 [Brawn]: 2 20 1 5,000c 250c
Mk.2 [Brawn]: 2 40 1 40,000c 200c
Mk.3 [Brawn]: 2 60 2 135,000c 150c
Mk.4 [Brawn]: 2 80 2 320,000c 100c
Mk.5 [Brawn]: 2 100 3 625,000c 50c
[Traits]
[Electronic]
Effects
While the [Modded] [Apparel] is [Equipped], replace your [Barrier] with the value of the respective Mk.

In addition, while the [Modded] [Apparel] is [Equipped], at the start of each [Period], restore [Barrier] equal to 20/40/60/80/100 at Mk. 1/2/3/4/5, respectively.

Please Note: When replacing your [Barrier] effects that increase [Barrier], such as [D'jinn's] [Electromagnetic Form], will [Stack] and add to your [Barrier].