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        <description>for all your Spacing needs</description>
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        <title>basic_abilities</title>
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        <description>Basic Abilities

Basic Abilities are a category of Ability. They are general Abilities that all Characters can use. These Abilities should facilitate any action a  Characters may perform



 When reading an Ability, they use the following format:





A - The name of the Ability.

B - The type of Action or Ritual the Ability is.

C - The Traits the</description>
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        <description>Changelog and Patch Notes

Welcome to the General Changelog and Patch Notes page. Within this page you will find the collection of general changes to the rules of Meat Space and pages on this Wiki. 



Additionally there is links to each major patch notes page.</description>
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        <title>character</title>
        <link>https://meatspacettrpg.com.au/character?rev=1785817369&amp;do=diff</link>
        <description>Character

Character is both a categorical and mechanical term. Categorically Characters are any non-[Vehicular] Entity, most commonly [Sapient], [Beast] and [Spirit] Entities. Mechanically Characters are the vessels through which Players can interact with the world of Meat Space and each other through roleplay and mechanics.</description>
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        <title>corporations</title>
        <link>https://meatspacettrpg.com.au/corporations?rev=1781225309&amp;do=diff</link>
        <description>Corporations

In the Far future of Meat space the universe is jostled for control by 12 major Giga-Corporations, each spawned from their respective IFSS council race but now so far detached from their origins they&#039;re merely wearing the trappings of their pasts.</description>
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        <title>cyberware</title>
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        <description>Cyberware

Cyberware is powerful technology that replaces parts of you body with far superior steel and wires that is much more capable than the weak flesh it replaces.

Installation

You can not install the same Cyberware more than once, abilities with the same name do not stack.</description>
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        <description>Rules and Game Mechanics

This is the main directory of rules and game mechanics.



While each mechanic is under a category this does not mean they are exclusively for that type of gameplay. These categories are more for broad categorisation and organisation.</description>
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        <title>getting_started</title>
        <link>https://meatspacettrpg.com.au/getting_started?rev=1785282692&amp;do=diff</link>
        <description>Getting Started

Welcome to Meat Space, a Dystopian Sci-Fantasy Tabletop Roleplaying Game!



Meat Space is a narrative setting and game system for you and your friends to tell stories both grand and small. Tales of fortune-seeking spacers navigating a universe of arcane mysteries, hulking machines and impossible wonders, whilst avoiding the boot of corporations that would rather own them than employ them. If they&#039;re lucky, they might just carve out a few moments of genuine connection before the…</description>
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        <title>golden_rule</title>
        <link>https://meatspacettrpg.com.au/golden_rule?rev=1785282013&amp;do=diff</link>
        <description>The Golden Rules

Consent

Consent is a core principle of Meat Space and the foundation of every healthy table. Every participant should feel welcome, respected and comfortable with the themes being explored, and empowered to enjoy themselves with friends. Consent means choosing to participate, openly communicating your boundaries and respecting the boundaries of others.</description>
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        <title>home</title>
        <link>https://meatspacettrpg.com.au/home?rev=1785193976&amp;do=diff</link>
        <description>Please Note: The wiki is currently undergoing structural changes and page moves. While we hope this will lead to a cleaner and easier to navigate website, any existing bookmarks may need to be remade and site navigation may be hampered during this period. We apologise for any inconvenience that may occur.</description>
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        <dc:date>2026-08-14T02:10:59+00:00</dc:date>
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        <title>item</title>
        <link>https://meatspacettrpg.com.au/item?rev=1786673459&amp;do=diff</link>
        <description>Items

Item is a mechanical category. Item is the broadest category of useful object that a Character may wear, wield, throw, or install. The primary types of Items include , Apparel, Consumables, Equipment and Gear as seen below.



Items can also be altered and improved by applying Mods.



This is the main directory of all</description>
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        <title>items</title>
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        <description>Items

An Item is the broadest category of useful thing that a character may wear, wield, throw, or install. 
The primary types of Items include: Equipment, Cyberware, Apparel and Gadgets as seen below.



Items can also be altered and improved by applying Mods.



This is the main directory of all</description>
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        <title>jobs</title>
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        <description>Jobs

Jobs are a primary, but optional, form of progression for your Character. They are a package of powerful Abilities, Proficiencies and Resistances for your Character, among other things. While Jobs are optional, you will gain the first Rank, and the Starting Package, of a Job of your choice during Character Creation.



On this page you will find the index of all of the</description>
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        <title>lore</title>
        <link>https://meatspacettrpg.com.au/lore?rev=1782168300&amp;do=diff</link>
        <description>Lore

This page is under construction. Contact us at meatspacerpg+wiki@gmail.com with any questions you may have.

Welcome to the main directory of Meat Space Lore pages.



Here you will find links to all of the major story beats of the setting, exposé&#039;s on the Giga-Corporations, bios of notable Spacers carving their legend in the Meat Space, and anything else in the realm of Meat Space that isnt rules based.</description>
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        <title>masteries</title>
        <link>https://meatspacettrpg.com.au/masteries?rev=1781225299&amp;do=diff</link>
        <description>Masteries

Masteries are one of the primary forms of character building and expression in Meat Space, they give you access to more specific and powerful [Abilities] in the realms of crafting, weaponry, magic, piloting, and social prowess.



Where [Skills] may be considered general knowledge and capability in a field, [Masteries] are the specialisation. Someone who may have a strong grasp of physical combat through [Athletics] or [Coordination] will never have the unique knowledge and repertoire…</description>
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        <title>mechanic</title>
        <link>https://meatspacettrpg.com.au/mechanic?rev=1787278671&amp;do=diff</link>
        <description>Mechanics

This section is currently in the process of being written - AAXW!



Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.

Mechanics is a categorical term. It refers to the rules and ways in which the distinct aspects of Meat Space are defined and how they interact.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>notable_characters</title>
        <link>https://meatspacettrpg.com.au/notable_characters?rev=1781225298&amp;do=diff</link>
        <description>Notable Characters

	*  Captain Evangeline &#039;Angel&#039; Eversong
	*  Buck Texas</description>
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        <dc:date>2026-06-24T10:05:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>races</title>
        <link>https://meatspacettrpg.com.au/races?rev=1782295507&amp;do=diff</link>
        <description>Races

A Race in Meat Space is the fleshy and cultural origins of a Character. A Character&#039;s Race determines what Stats they begin with, as well as their unique Abilities and Physiologies.



On this page you will find an index of all of the playable Races in Meat Space.




Atlantean

Click here or the image below for the Atlantean Race Page



Atlantean

Draeck

Click here or the image below for the Draeck Race Page



Draeck

Gnome</description>
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        <title>ratings</title>
        <link>https://meatspacettrpg.com.au/ratings?rev=1786061054&amp;do=diff</link>
        <description>Ratings

A Character&#039;s Ratings are a more elaborate representation of how their Stats interact with the world of Meat Space helping track things such as how much damage they can take, or how quickly they can move.



Ratings usually add two Stats together, but in some cases may require you to add three or subtract a</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sidebar</title>
        <link>https://meatspacettrpg.com.au/sidebar?rev=1782622897&amp;do=diff</link>
        <description>Navigation Sidebar

	*  Getting Started
	*  The Golden Rules
	*  The Universal Rules
	*  Character Creation
	*  Character
		*  Races
		*  Jobs
		*  Stats
		*  Ratings
		*  Skills

	*  Masteries
	*  Items
		*  Mods
		*  Equipment
			*  Weapons
			*  Shields
			*  Tools
			*  Fascinators
				*  Equipment Mods
				*  Shield Mods


		*  Apparel
			*  Apparel Mods

		*  Gadgets
			*  Gear
			*  Consumables


	*  Cyberware
	*  Vehicles
	*  Game Mechanics
		*  Basic Abilities
		*  Traits
		*  Inventory…</description>
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        <dc:date>2026-06-30T07:16:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>skills</title>
        <link>https://meatspacettrpg.com.au/skills?rev=1782803778&amp;do=diff</link>
        <description>Skills

Skills are a mechanic. They are the representation of a Character&#039;s training and knowledge in broad fields of study and physical expertise.

Quick Reference
SkillStat  Athletics    Brawn    Coordination    Agility    Sense    Intuition    Knowledge - Material    Smarts  SkillStat  Natural    Wits    Magic    Wits    Tech    Wits    Knowledge - Astral    Smarts  SkillStat  Socialise    Panache    Study</description>
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        <dc:date>2026-06-17T00:36:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stats</title>
        <link>https://meatspacettrpg.com.au/stats?rev=1781656578&amp;do=diff</link>
        <description>Stats

Stats are how your Character&#039;s physical, mental, social and magical capabilities are represented in gameplay. Stats come in in two varieties:

	*  Mundane Stats to represent the portion of your Character tied to the Meat Space, their body, mind and senses.
	*  Mystical Stats to represent the portion of your</description>
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        <dc:date>2026-06-23T23:31:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tables</title>
        <link>https://meatspacettrpg.com.au/tables?rev=1782257496&amp;do=diff</link>
        <description>Tables

This is the main directory for all tables used for generating [Tests] and outcomes in Meat Space. 

Common Tables

Injury Table



Malfunction Table



Panic Table

D20 Tables

Miscast Table




Unique Tables

Tipua Injury Table




Transcluded Tables

Injury Table
TotalNameEffect  0 or lower    Unharmed  You suffer no ill effects as if you had not been</description>
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        <dc:date>2026-08-13T02:46:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits</title>
        <link>https://meatspacettrpg.com.au/traits?rev=1786589192&amp;do=diff</link>
        <description>Traits

Traits are passive Abilities commonly gained through Races, Jobs, Masteries, or conveyed through Equipped Items.



Traits are always active or active for a specified [Time Period] and affect the [Entity] they appear on such as Characters, [Vehicles] and Items.



See below a list of general Traits.

A

	*  Ammunition
	*  Arc</description>
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        <dc:date>2026-07-29T00:15:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>universal_rule</title>
        <link>https://meatspacettrpg.com.au/universal_rule?rev=1785284122&amp;do=diff</link>
        <description>The Universal Rules

Rule #1 - Discussion is Appropriate

No rules system can account for every possible situation. Science fiction and fantasy stories are often strange, complex and unpredictable, and Meat Space is no exception. As a result, some rules intentionally require interpretation by the</description>
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        <dc:date>2026-06-12T00:48:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vehicles</title>
        <link>https://meatspacettrpg.com.au/vehicles?rev=1781225292&amp;do=diff</link>
        <description>Vehicles

TBA

Vehicle Perceptions

Vehicle Classes

Vehicle Components

Vehicle Components</description>
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