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        <title>Meat Space Wiki - basic_abilities</title>
        <description>for all your Spacing needs</description>
        <link>https://meatspacettrpg.com.au/</link>
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       <dc:date>2026-08-24T01:23:35+00:00</dc:date>
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        <title>Meat Space Wiki</title>
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        <url>https://meatspacettrpg.com.au/_media/wiki:logo.svg</url>
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        <dc:date>2026-06-28T02:09:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>atmo-tech</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:atmo-tech?rev=1782612587&amp;do=diff</link>
        <description>Atmo-Tech
Atmo-Tech  Action          While acting as [Crew] of a [Vehicle] with functioning [Life Support], you gain the [Sealed] [Condition] until the end of the Encounter.</description>
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        <dc:date>2026-06-27T07:50:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>barb</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:barb?rev=1782546622&amp;do=diff</link>
        <description>Barb
Barb  Action          Perform a Socialise Attack against a Perceived Character’s Ego. If Successful, deal D6 Strain Damage.

In addition, if the Barb Action is performed in a [Social] [Situation], you add your Panache to the Damage.</description>
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        <dc:date>2026-06-27T23:09:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cantrip</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:cantrip?rev=1782601759&amp;do=diff</link>
        <description>Cantrip
Cantrip  Spell        0 Mana  Automatically perform minor magics, like temporarily changing the colour of an item, sliding a card across a table, lighting a cigarette or snatching a rope just out of reach. 

In addition, you can perform an Interaction Action with a Cantrip, to magically ignore certain limitations such as</description>
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        <dc:date>2026-07-08T05:02:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>combat</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:combat?rev=1783486970&amp;do=diff</link>
        <description>Combat
Combat  Action          Perform an Attack with an Equipped Weapon against an Acquired Target&#039;s Defence. If Successful, deal the Weapon’s Damage to the Target. 

Uses 1 Ammo, as Appropriate.</description>
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        <dc:date>2026-06-27T08:05:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>deep_breath</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:deep_breath?rev=1782547531&amp;do=diff</link>
        <description>Deep Breath
Deep Breath  Double Action    Simple      Recover D4 Strain. 

In addition this Action doesn’t provoke a Multitasking Save.</description>
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        <dc:date>2026-06-27T07:54:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>deflect</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:deflect?rev=1782546899&amp;do=diff</link>
        <description>Deflect
Deflect  Quick Action          When a Perceived Ally takes Strain Damage, post-mitigation, from a Speak, Barb, Staunch or other similar Ability, in a [Social] [Situation], you reduce the Damage by D8 + Intuition. You then take Strain Damage equal to the Damage prevented in this manner.</description>
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        <dc:date>2026-06-27T03:01:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>delay</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:delay?rev=1782529270&amp;do=diff</link>
        <description>Delay
Delay  Free Action          You can permanently delay your position in the Turn Order. You lose all remaining Action Points. You can only perform this Action during your Turn and it doesn’t provoke a Multitasking Save.

When you start your second Turn in the [Round], you don’t trigger any start of Turn effects and you generate a number of</description>
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        <dc:date>2026-06-28T02:01:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>disconnect_component</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:disconnect_component?rev=1782612067&amp;do=diff</link>
        <description>Disconnect Component
Disconnect Component  Double Action          You disable a [Component] on the [Vehicle], disabling any ongoing effects provided by that [Component], such as [Regen], Traits or other such effects. This doesn’t refund any spent [Systems], [Drag] or any other such [Stat] changes.</description>
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        <dc:date>2026-06-27T07:36:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dodge</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:dodge?rev=1782545767&amp;do=diff</link>
        <description>Dodge
Dodge  Quick Action          Increase your Defence by 3 for a single pending Attack.

Please Note: As per Universal Rule #4 multiple effects of the same name do not Stack, you would only gain the benefits of this Ability once per Attack.</description>
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        <dc:date>2026-06-27T04:04:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>drop_item</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:drop_item?rev=1782533079&amp;do=diff</link>
        <description>Drop Item
Drop Item  Free Action    Simple      Drop an Item currently held or Equipped in a [Hand], into any space within Adjacency. 

Please Note: This doesn’t use the Item, just drops it.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>embark_disembark</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:embark_disembark?rev=1782612465&amp;do=diff</link>
        <description>Embark / Disembark
Embark / Disembark  Action          When Adjacent to a [Vehicle], you may remove your Character from play and begin acting as [Crew].

In addition, you can perform this Action to cease acting as [Crew] and have your Character enter play, within Adjacency of the [Vehicle].</description>
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        <dc:date>2026-06-27T03:27:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>equip_unequip</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:equip_unequip?rev=1782530865&amp;do=diff</link>
        <description>Equip / Unequip
Equip / Unequip  Action          Transfer an Item, such as a Weapon, from a [Holster] or [Pack] to an empty [Hand]. This Action can also be performed to put an Item back into an empty [Holster] or [Pack]. 

In addition, this Action can be used to Equip an Item that is within</description>
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        <dc:date>2026-07-08T05:06:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>field_repair</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:field_repair?rev=1783487188&amp;do=diff</link>
        <description>Field Repair
Field Repair  Tech Ritual; 80/Action          Restore D4 [Hull] to an Acquired [Vehicle] you are [Crewing] or Adjacent to. 

In addition, remove D4 instances of the Burning and Disrupted Afflictions.</description>
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        <dc:date>2026-07-08T05:04:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>first_aid</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:first_aid?rev=1783487070&amp;do=diff</link>
        <description>First Aid
First Aid  Natural Ritual; 50/Action          Restore D4 Health to an Adjacent, Acquired Character. 

In addition, remove D4 instances of the [Bleeding] and [Nauseated] [Afflictions].</description>
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        <dc:date>2026-06-27T06:57:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>go_to_ground</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:go_to_ground?rev=1782543431&amp;do=diff</link>
        <description>Go To Ground
Go To Ground  Quick Action          Gain the Prone Condition. 

In addition remove all instances of the [Burning] [Affliction] on yourself. 

Please Note: When using Go To Ground in response to an Attack, you gain Cover - 10 against that Attack instead of that Attack gaining Disadvantage or Advantage as normal for Prone.</description>
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        <dc:date>2026-06-27T07:45:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>help</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:help?rev=1782546329&amp;do=diff</link>
        <description>Help
Help  Action          Grant another Character Advantage on a specified Check or Attack, as Appropriate.

In addition, this Action can be used to remove the Prone or Downed Conditions, as well as all instances of the [Burning] [Affliction] from an Adjacent Character.</description>
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        <dc:date>2026-06-27T02:49:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hide</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:hide?rev=1782528565&amp;do=diff</link>
        <description>Hide
Hide  Action    Simple      Perform an Appropriate Check or Attack to conceal yourself on an Appropriate number of Spectrums, until you act. 

This is contested by a DC or Save, as Appropriate.

In addition, you can perform the Hide Action as part of any other Action to perform that Action, and any corresponding sub-Actions, in an undetected manner, by spending an additional</description>
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        <dc:date>2026-07-30T05:51:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>interaction</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:interaction?rev=1785390705&amp;do=diff</link>
        <description>Interaction
Interaction  Action          Perform a significant act, requiring a Skill Check or Attack, to interact with a Perceived Entity. Some acts may require Acquiring the Entity instead, as Appropriate. 

This can include but is not limited to picking up a boulder, activating an ancient computer, pulling a lever, shoving an</description>
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        <dc:date>2026-07-08T05:03:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>intercept</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:intercept?rev=1783487007&amp;do=diff</link>
        <description>Intercept
Intercept  Quick Action          If an Acquired Enemy enters Adjacency, leaves Adjacency, or spends MP anywhere inside of Adjacency of you, you may use this Action to reduce their MP to 0 and apply the Intercepted Condition. You must then move your Character as close as possible to that Enemy.</description>
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        <dc:date>2026-07-21T04:06:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lucky_break</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:lucky_break?rev=1784606811&amp;do=diff</link>
        <description>Lucky Break
Lucky Break  Free Action    Simple    1 Grit Point  When performing a Check, Attack or Save, after learning if the result was Successful or Unsuccessful, you may pick up the entire Dice Pool and roll it again. This is not a Reroll, but a complete Do Over, as if the first Dice Pool was never generated.

In addition, this Action can be used to</description>
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        <dc:date>2026-07-20T23:26:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>manage_bags</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:manage_bags?rev=1784589961&amp;do=diff</link>
        <description>Manage Bags
Manage Bags  Coordination Ritual; 80/Action          Upon completing this Ritual you can freely readjust and move around the Items stored in your [Hands], [Holsters], [Packs] and [Bags] as Appropriate.</description>
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        <dc:date>2026-08-10T05:32:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mettle</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:mettle?rev=1786339944&amp;do=diff</link>
        <description>Mettle
Mettle  Free Action    Simple    1 Grit Point  You may Downgrade a pending Attack against you. 

Please Note: This will cause a Critical Success to become a Success, a Success to become a Failure and a Failure to become a Critical Failure. 

A single Attack can’t be Downgraded by the Mettle Action more than once. 

In addition, you may also perform the Mettle Action to remove a Condition. However, this can’t be used to remove</description>
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        <dc:date>2026-06-27T02:22:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>minor_interaction</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:minor_interaction?rev=1782526977&amp;do=diff</link>
        <description>Minor Interaction
Minor Interaction  Free Action          Perform an insignificant action, usually more for role playing purposes but could be used to open a motion sensor door, brush some dust off something or light a cig or LungBar.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/basic_abilities:move?rev=1782523149&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-27T01:19:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>move</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:move?rev=1782523149&amp;do=diff</link>
        <description>Move
Move  Action          You gain Movement Points (MP) equal to your Speed. You may spend this MP, as a Free Action, to move a number of Units equal to the MP spent in this manner. You do not have to use all of your MP at once.

Any unused MP remaining at the end of your Turn is lost.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/basic_abilities:not_today?rev=1782610820&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-28T01:40:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>not_today</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:not_today?rev=1782610820&amp;do=diff</link>
        <description>&quot;Not Today!&quot;
“Not Today!”  Free Action    Simple    1 Wyrd Point  Replace the Total of an Injury, [Malfunction] or Panic Test, once known, with a 0. This outcome cannot be Upgraded or Downgraded 

This Action doesn’t provoke a Multitasking Save.
Changelog

Version 0.5b - April 2026


	*  Now prevents Upgrading or Downgrading the outcome.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/basic_abilities:open_close_comms?rev=1782616166&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-28T03:09:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>open_close_comms</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:open_close_comms?rev=1782616166&amp;do=diff</link>
        <description>Open / Close Comms
Open / Close Comms  Action          You can open or close a communication channel to a mutually Digitally Perceived [Vehicle]. Both [Vehicles] must Open Comms to communicate, but once they have done so, the [Crew] can Speak to each other as if they were nearby. 

Please Note</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/basic_abilities:opportunity_attack?rev=1783486961&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-07-08T05:02:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>opportunity_attack</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:opportunity_attack?rev=1783486961&amp;do=diff</link>
        <description>Opportunity Attack
Opportunity Attack  Quick Action          If an Acquired Enemy spends MP within the Range bracket of an Equipped Weapon with the Close Combat Ability, you perform an Attack against their Defence with that Weapon. 

Uses 1 Ammo, as Appropriate.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/basic_abilities:ready?rev=1782528785&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-27T02:53:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ready</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:ready?rev=1782528785&amp;do=diff</link>
        <description>Ready
Ready  Variable    Simple      Spend the Appropriate amount of Action Points equal to the Actions you wish to perform and specify a condition. When the condition is met, you perform the Actions specified, even if outside of your Turn.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/basic_abilities:recall_info?rev=1782527513&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-27T02:31:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>recall_info</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:recall_info?rev=1782527513&amp;do=diff</link>
        <description>Recall Info
Recall Info  Free Action    Simple      Perform an Appropriate Knowledge Check to gain information about something you can perceive. This can be partial information even if the Total is not high enough. This Action is ineffective against something that is [Unknown], instead requiring a Study Interaction, or other</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/basic_abilities:reconnect_component?rev=1782612276&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-28T02:04:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reconnect_component</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:reconnect_component?rev=1782612276&amp;do=diff</link>
        <description>Reconnect Component
Reconnect Component  Tech Ritual; 80/Action          You enable a previously disabled [Component], such as those effected by the Disconnect Component Action.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/basic_abilities:reface?rev=1782611821&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-28T01:57:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reface</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:reface?rev=1782611821&amp;do=diff</link>
        <description>Reface
Reface  Action          Turn the facing of a [Vehicle] you are [Crewing], by an amount up to the [Turn Arc] of the [Vehicle]. This Ability can only be performed while mounted to a [Cockpit].</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/basic_abilities:reload?rev=1782537601&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-27T05:20:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reload</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:reload?rev=1782537601&amp;do=diff</link>
        <description>Reload
Reload  Action          Restore the Ammo of an Equipped Item to full.

In addition, you may activate the effect of the Ammunition Ability, should the Appropriate Mod/s be installed on your Equipped Item.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/basic_abilities:reply?rev=1782545632&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-27T07:33:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reply</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:reply?rev=1782545632&amp;do=diff</link>
        <description>Reply
Reply  Free Action    Simple      Communicate a brief phrase or an acknowledgement. This Action can be used to deliver, reply to or engage with poignant narrative dialogue to maintain diegesis or flow of the scene. 

In addition this Action doesn’t provoke a Multitasking Save.

Please Note: If this</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/basic_abilities:scramble?rev=1785896178&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-08-05T02:16:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scramble</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:scramble?rev=1785896178&amp;do=diff</link>
        <description>Scramble
Scramble  Quick Action    Simple    1 Grit Point  Immediately perform an Action, even if it is not your Turn.

This Action doesn’t provoke a Multitasking Save. The following Action you perform due to Scramble will still provoke a Multitasking Save, as Appropriate.

The Scramble Action, and the Action it allows you to perform, do not trigger Exhaustion, even if it is Tiring or would otherwise do so.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/basic_abilities:shuffle?rev=1782534337&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-27T04:25:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shuffle</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:shuffle?rev=1782534337&amp;do=diff</link>
        <description>Shuffle
Shuffle  Action    Simple      For the remainder of your turn, you can not be targeted by the Opportunity Attack or Intercept Actions. 

In addition, this removes the Intercepted Condition. 

Furthermore This Action doesn’t provoke a Multitasking Save.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/basic_abilities:speak?rev=1782545239&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-27T07:27:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>speak</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:speak?rev=1782545239&amp;do=diff</link>
        <description>Speak
Speak  Action    Simple      Engage a Target in conversation, question them, or otherwise discuss with them for more than a few sentences. 

This Action should involve a Check or Attack of an Appropriate nature. Should the Target of this Action suffer Failure, they must submit to an Appropriate outcome or receive your</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/basic_abilities:staunch?rev=1782547373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-27T08:02:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>staunch</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:staunch?rev=1782547373&amp;do=diff</link>
        <description>Staunch
Staunch  Swagger Ritual; 80/Action           A mutually Perceived Character suffers D10 Strain Damage.

In addition, if the Staunch Ritual is performed in a [Social] [Situation], you add your Panache to the Damage.

Furthermore, if you attempt to Staunch a [Beast], [Spirit], [Demon] or [Undead], use Presence, instead of Swagger.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/basic_abilities:steel?rev=1782547693&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-27T08:08:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>steel</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:steel?rev=1782547693&amp;do=diff</link>
        <description>Steel
Steel  Quick Action    Simple      Recover 1 Strain.

In addition this Action doesn’t provoke a Multitasking Save.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/basic_abilities:traverse?rev=1782611690&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-28T01:54:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traverse</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:traverse?rev=1782611690&amp;do=diff</link>
        <description>Traverse
Name  Coordination Ritual; 50/Action          While acting as [Crew], you can move to any location inside the [Vehicle], as Appropriate.

The Severity of this Ritual is increased by 15 for each additional [Compartment], after the first.

Please Note: You may not always require the Traverse Ritual to move your</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/basic_abilities:wild_evocation?rev=1783487147&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-07-08T05:05:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wild_evocation</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:wild_evocation?rev=1783487147&amp;do=diff</link>
        <description>Wild Evocation
Wild Evocation  Spell        X Mana  You perform wild magic, in the form of a Spell like act. This Action can be used to perform any effect by magic that is Appropriate for a Spell. Discuss what feels Appropriate for the situation and agree on a DC for the effect, then roll a Magic Check or Attack, as</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/basic_abilities:wild_invocation?rev=1782603310&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-27T23:35:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wild_invocation</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:wild_invocation?rev=1782603310&amp;do=diff</link>
        <description>Wild Invocation
Wild Invocation  Magic Ritual; X/Variable        X Mana  You perform wild magic, in the form of an Invocation like act. This Ability can be used to perform any effect by magic, that is Appropriate for a Spell. Discuss what feels Appropriate for the situation and agree on a Severity and [Interval] for the effect, then perform a</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/basic_abilities:wrath?rev=1783487098&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-07-08T05:04:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wrath</title>
        <link>https://meatspacettrpg.com.au/basic_abilities:wrath?rev=1783487098&amp;do=diff</link>
        <description>Wrath
Wrath  Spell        X Mana  You spend an amount of Mana from 1 to 5. For each Mana spent in this way, you perform a Magic Attack against the Defence of a Acquired Entity. If Successful, you deal D6 Magic Damage to the Target for each Mana spent to cast Wrath.</description>
    </item>
</rdf:RDF>
