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        <title>Meat Space Wiki - game_mechanics:afflictions</title>
        <description>for all your Spacing needs</description>
        <link>https://meatspacettrpg.com.au/</link>
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       <dc:date>2026-08-24T10:35:10+00:00</dc:date>
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        <dc:date>2026-06-27T08:52:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>anxiety</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:afflictions:anxiety?rev=1782550376&amp;do=diff</link>
        <description>Anxiety

Anxiety is an Affliction.



The Target takes Strain Damage equal to the number of instances of Anxiety they are afflicted with. This has no effect on [Vehicles].



This effect is applied at the start of the afflicted Target&#039;s Turn, then the number of instances is reduced by 1. Should a Target have 0 instances, they are no longer afflicted.</description>
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        <dc:date>2026-06-27T08:59:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bleeding</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:afflictions:bleeding?rev=1782550756&amp;do=diff</link>
        <description>Bleeding

Bleeding is an Affliction.



The Target takes Strain Damage equal to the number of  instances of Bleeding they are afflicted with. This has no effect on [Vehicles].



This effect is applied at the start of the afflicted Target&#039;s Turn, then the number of instances is reduced by 1. Should a Target have 0 instances, they are no longer afflicted.</description>
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        <dc:date>2026-06-27T09:02:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>burning</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:afflictions:burning?rev=1782550951&amp;do=diff</link>
        <description>Burning

Burning is an Affliction.



The Target takes D6 Meat Damage per instance of Burning they are afflicted with.



This effect is applied at the start of the afflicted Target&#039;s Turn, then the number of instances is reduced by 1. Should a Target have 0 instances, they are no longer afflicted.



Please Note</description>
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        <dc:date>2026-06-27T09:06:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>corroded</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:afflictions:corroded?rev=1782551161&amp;do=diff</link>
        <description>Corroded

Corroded is an Affliction.



The Target reduces their Armour by 1 for each instance of Corroded they are afflicted with.



Unlike other Afflictions, all instances of Corroded last until the end of the Encounter.</description>
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        <dc:date>2026-06-27T09:15:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>disrupted</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:afflictions:disrupted?rev=1782551701&amp;do=diff</link>
        <description>Disrupted

Disrupted is an Affliction.



The Target can’t use [Energy] or Electronic Items until the start of their next Turn. 



In addition, if the Target has a Technological Physiology they take D4 Strain or [Systems Damage], as Appropriate, per instance of Disrupted they are afflicted with.



This effect is applied at the start of the afflicted</description>
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        <dc:date>2026-06-27T09:16:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>draining</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:afflictions:draining?rev=1782551797&amp;do=diff</link>
        <description>Draining

Draining is an Affliction.



The Target takes Mana Damage equal to the number of instances of Draining they are afflicted with. This has no effect on [Vehicles].



This effect is applied at the start of the afflicted Target&#039;s Turn, then the number of instances is reduced by 1. Should a Target have 0 instances, they are no longer afflicted.</description>
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        <dc:date>2026-06-27T09:25:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>frozen</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:afflictions:frozen?rev=1782552313&amp;do=diff</link>
        <description>Frozen

Frozen is an Affliction.



The Target generates 1 less Action and Quick Action Point at the start of their Turn for each instance of Frozen they are afflicted with.



In addition, an Adjacent Ally can perform the Help Action on the afflicted Target to remove 1 instance per Help.



This effect is applied at the start of the afflicted</description>
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        <dc:date>2026-07-13T04:17:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>irradiated</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:afflictions:irradiated?rev=1783916244&amp;do=diff</link>
        <description>Irradiated

Irradiated is an Affliction.



The Target takes A.P. Damage equal to the number of instances of Irradiated they are afflicted with based on their Physiology.

	*  Target&#039;s with an Organic Physiology take D4 A.P. Damage per instance.
	*  Target&#039;s with an Astral Physiology take 1 A.P. Damage per instance.
	*  Target&#039;s with a Technological Physiology are immune.

This effect is applied at the start of the afflicted</description>
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        <dc:date>2026-06-27T09:35:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nauseated</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:afflictions:nauseated?rev=1782552909&amp;do=diff</link>
        <description>Nauseated

Nauseated is an Affliction.



The Target generates 1 less Action Point at the start of their Turn for each instance of Nauseated they are afflicted with. This has no effect on [Vehicles].



This effect is applied at the start of the afflicted Target&#039;s Turn, then the number of instances is reduced by 1. Should a</description>
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        <dc:date>2026-06-27T09:39:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>poisoned</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:afflictions:poisoned?rev=1782553190&amp;do=diff</link>
        <description>Poisoned

Poisoned is an Affliction.



The Target takes D4 A.P. Damage equal to the number of instances of Poisoned they are afflicted with. This has no effect on [Vehicles].



This effect is applied at the start of the afflicted Target&#039;s Turn, then the Target performs a DC: 20 Fortitude Save. If Successful then the number of instances is reduced by 1. Should a</description>
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        <dc:date>2026-06-27T09:41:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sticky</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:afflictions:sticky?rev=1782553297&amp;do=diff</link>
        <description>Sticky

Sticky is an Affliction.



The Target reduces their Speed by 1 for each instance of Sticky they are afflicted with.



This effect is applied at the start of the afflicted Target&#039;s Turn, then the number of instances is reduced by 1. Should a Target have 0 instances, they are no longer afflicted.</description>
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