<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://meatspacettrpg.com.au/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="https://meatspacettrpg.com.au/feed.php">
        <title>Meat Space Wiki - game_mechanics:conditions</title>
        <description>for all your Spacing needs</description>
        <link>https://meatspacettrpg.com.au/</link>
        <image rdf:resource="https://meatspacettrpg.com.au/_media/wiki:logo.svg" />
       <dc:date>2026-08-24T01:43:03+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://meatspacettrpg.com.au/game_mechanics:conditions:chunklettes?rev=1781225585&amp;do=diff"/>
                <rdf:li rdf:resource="https://meatspacettrpg.com.au/game_mechanics:conditions:death?rev=1781225583&amp;do=diff"/>
                <rdf:li rdf:resource="https://meatspacettrpg.com.au/game_mechanics:conditions:diode_tagged?rev=1781225583&amp;do=diff"/>
                <rdf:li rdf:resource="https://meatspacettrpg.com.au/game_mechanics:conditions:disintegrated?rev=1781225582&amp;do=diff"/>
                <rdf:li rdf:resource="https://meatspacettrpg.com.au/game_mechanics:conditions:downed?rev=1782553896&amp;do=diff"/>
                <rdf:li rdf:resource="https://meatspacettrpg.com.au/game_mechanics:conditions:entangled?rev=1781225578&amp;do=diff"/>
                <rdf:li rdf:resource="https://meatspacettrpg.com.au/game_mechanics:conditions:grappled?rev=1781225576&amp;do=diff"/>
                <rdf:li rdf:resource="https://meatspacettrpg.com.au/game_mechanics:conditions:held?rev=1781225576&amp;do=diff"/>
                <rdf:li rdf:resource="https://meatspacettrpg.com.au/game_mechanics:conditions:immobilised?rev=1781225574&amp;do=diff"/>
                <rdf:li rdf:resource="https://meatspacettrpg.com.au/game_mechanics:conditions:intercepted?rev=1782536130&amp;do=diff"/>
                <rdf:li rdf:resource="https://meatspacettrpg.com.au/game_mechanics:conditions:isotope_scanned?rev=1781225574&amp;do=diff"/>
                <rdf:li rdf:resource="https://meatspacettrpg.com.au/game_mechanics:conditions:marked?rev=1786336441&amp;do=diff"/>
                <rdf:li rdf:resource="https://meatspacettrpg.com.au/game_mechanics:conditions:missile_locked?rev=1781225572&amp;do=diff"/>
                <rdf:li rdf:resource="https://meatspacettrpg.com.au/game_mechanics:conditions:painted?rev=1786086313&amp;do=diff"/>
                <rdf:li rdf:resource="https://meatspacettrpg.com.au/game_mechanics:conditions:paralyzed?rev=1781225570&amp;do=diff"/>
                <rdf:li rdf:resource="https://meatspacettrpg.com.au/game_mechanics:conditions:prone?rev=1782543011&amp;do=diff"/>
                <rdf:li rdf:resource="https://meatspacettrpg.com.au/game_mechanics:conditions:scrambled?rev=1781225568&amp;do=diff"/>
                <rdf:li rdf:resource="https://meatspacettrpg.com.au/game_mechanics:conditions:snared?rev=1783919327&amp;do=diff"/>
                <rdf:li rdf:resource="https://meatspacettrpg.com.au/game_mechanics:conditions:stunned?rev=1781225566&amp;do=diff"/>
                <rdf:li rdf:resource="https://meatspacettrpg.com.au/game_mechanics:conditions:tagged?rev=1786340934&amp;do=diff"/>
                <rdf:li rdf:resource="https://meatspacettrpg.com.au/game_mechanics:conditions:tammed?rev=1786336569&amp;do=diff"/>
                <rdf:li rdf:resource="https://meatspacettrpg.com.au/game_mechanics:conditions:target_acquired?rev=1781225566&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://meatspacettrpg.com.au/_media/wiki:logo.svg">
        <title>Meat Space Wiki</title>
        <link>https://meatspacettrpg.com.au/</link>
        <url>https://meatspacettrpg.com.au/_media/wiki:logo.svg</url>
    </image>
    <item rdf:about="https://meatspacettrpg.com.au/game_mechanics:conditions:chunklettes?rev=1781225585&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T00:53:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chunklettes</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:conditions:chunklettes?rev=1781225585&amp;do=diff</link>
        <description>Chunklettes

Condition - Injury.



Chunklettes is a Condition. A Character that is reduced to Chunklettes has become an unrecognisable pile of chunks. Their meat has has been torn into little pieces and their soul begins the process of passing into the Astral Space.



A Character under the effects of the Chunklettes Condition can no longer perform</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/game_mechanics:conditions:death?rev=1781225583&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T00:53:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>death</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:conditions:death?rev=1781225583&amp;do=diff</link>
        <description>Death

Condition - Injury.



Death is a Condition. Death occurs when all vital functions of a Character, biological or otherwise, have ceased. Their meat has died and their soul begins the process of passing into the Astral Space.



A Character under the effects of the Death Condition can no longer perform Actions nor can they communicate with the living or do anything else in the Meat Space.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/game_mechanics:conditions:diode_tagged?rev=1781225583&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T00:53:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>diode_tagged</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:conditions:diode_tagged?rev=1781225583&amp;do=diff</link>
        <description>Diode Tagged

Condition. 


A target afflicted with this condition is tagged with a traceable diode. For as long as the target remains marked by the diode, you, or anyone with the Item which applied this Condition, can Track the target with Advantage.  

The diode, that is marking the target, can be located and destroyed with the appropriate skills, equipment or Acute</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/game_mechanics:conditions:disintegrated?rev=1781225582&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T00:53:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>disintegrated</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:conditions:disintegrated?rev=1781225582&amp;do=diff</link>
        <description>Disintegrated

Condition - Injury.



Disintegrated is a Condition. A Character that is Disintegrated is reduced to a pile of dust and ash. Their meat has been completely atomised, with nothing left but particulate in the air, their soul begins the process of passing into the Astral Space.



A Character under the effects of the</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/game_mechanics:conditions:downed?rev=1782553896&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-27T09:51:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>downed</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:conditions:downed?rev=1782553896&amp;do=diff</link>
        <description>Downed

Condition



The afflicted Target is unconscious, unable to move or otherwise act. 



They can be awoken with the Help Action if they have more than 0 Health and Strain. 



If the afflicted Target is healed, that will additionally remove this Condition.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/game_mechanics:conditions:entangled?rev=1781225578&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T00:52:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>entangled</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:conditions:entangled?rev=1781225578&amp;do=diff</link>
        <description>Entangled

Condition.



Entangled is a Condition. A Character that is Entangled has their mobility restricted and finds it harder to act.



A Character under the effects of the Entangled Condition generates D4 less Action Points at the start of their [Turn], to a minimum of 0.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/game_mechanics:conditions:grappled?rev=1781225576&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T00:52:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>grappled</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:conditions:grappled?rev=1781225576&amp;do=diff</link>
        <description>Grappled

Condition. 

The afflicted entity loses 1 Action Point and 1 Quick Action Point at the start of their Turn. 
Additionally the entity can’t move away from the Grappler (The Character causing the Grappled Condition). 
Furthermore the affected entity can not use 1 of their</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/game_mechanics:conditions:held?rev=1781225576&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T00:52:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>held</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:conditions:held?rev=1781225576&amp;do=diff</link>
        <description>Held

Condition. 

Held is a Condition with no inherent effects, Held most notably allows other effects to activate or is a requirement for some Abilities to be used, many such Abilities and effects come from the Meat Mastery.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/game_mechanics:conditions:immobilised?rev=1781225574&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T00:52:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>immobilised</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:conditions:immobilised?rev=1781225574&amp;do=diff</link>
        <description>Immobilised

Condition. 


The afflicted entity loses 2 Action Points at the start of their Turn. They may not perform the Move Action nor may they generate Movement Points while afflicted.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/game_mechanics:conditions:intercepted?rev=1782536130&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-27T04:55:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>intercepted</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:conditions:intercepted?rev=1782536130&amp;do=diff</link>
        <description>Intercepted

Intercepted is a Condition.



A Character under the effects of Intercepted cannot gain MP, spend MP or otherwise move, unless moved against their will.



Please Note: A Character under this Condition can still perform Actions, such as Shuffle, they simply cannot move from their current location.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/game_mechanics:conditions:isotope_scanned?rev=1781225574&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T00:52:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>isotope_scanned</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:conditions:isotope_scanned?rev=1781225574&amp;do=diff</link>
        <description>Isotope Scanned

Condition. 

The affflicted target is revealed, allowing all Enemies to draw Line of Sight to them.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/game_mechanics:conditions:marked?rev=1786336441&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-08-10T04:34:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>marked</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:conditions:marked?rev=1786336441&amp;do=diff</link>
        <description>Marked

Condition



A Marked Entity can be Perceived and Acquired by an Entity with Dull Digital Perception, or greater.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/game_mechanics:conditions:missile_locked?rev=1781225572&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T00:52:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>missile_locked</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:conditions:missile_locked?rev=1781225572&amp;do=diff</link>
        <description>Missile Locked

Condition. 


All Enemies gain Advantage on Attacks with Missile weapons against the afflicted target. These weapons also ignore Line of Sight and Line of Effect. 

(A Missile Weapon is any Weapon, Vehicle Component or Cyberware with the word “Missile” in it&#039;s name).</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/game_mechanics:conditions:painted?rev=1786086313&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-08-07T07:05:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>painted</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:conditions:painted?rev=1786086313&amp;do=diff</link>
        <description>Painted

Condition



Painted is a Condition.



Whenever an Entity performs an Attack against the Defence of the Painted Entity, a Bonus Die, is added to the Dice Pool. The Bonus Die will be dictated by the Item, Cyberware, [Component] or Ability, etc, that applies the Painted Condition.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/game_mechanics:conditions:paralyzed?rev=1781225570&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T00:52:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>paralyzed</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:conditions:paralyzed?rev=1781225570&amp;do=diff</link>
        <description>Paralyzed

Condition



The afflicted Target generates 3 less Action Points at the start of their Turn. 



In addition the Target cannot perform the Move Action nor generate Movement Points while under the effects of this Condition</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/game_mechanics:conditions:prone?rev=1782543011&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-27T06:50:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>prone</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:conditions:prone?rev=1782543011&amp;do=diff</link>
        <description>Prone

Prone is a Condition. If you are Prone, you are collapsed on the ground, deck or other surface, minimising your body profile or otherwise knocked flat.



A Target under the effects of Prone Condition causes all Attacks made against them within Adjacency to be performed under the effects of the Advantage Property. All</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/game_mechanics:conditions:scrambled?rev=1781225568&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T00:52:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scrambled</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:conditions:scrambled?rev=1781225568&amp;do=diff</link>
        <description>Scrambled

Condition. 


A Target afflicted with this condition takes all Saves against any form of hacking or electronic warfare, including but not limited to Slicing or Netrunning Abilities with Disadvantage.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/game_mechanics:conditions:snared?rev=1783919327&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-07-13T05:08:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>snared</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:conditions:snared?rev=1783919327&amp;do=diff</link>
        <description>Snared

Condition.



Snared is a Condition. An Entity that is Snared has their mobility restricted and finds it harder to act and move.



An Entity under the effects of the Snared Condition generates 1 less Action Point at the start of their Turn, to a minimum of 0.



In addition, when an Entity perfoms the Move Action while under the effects of this</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/game_mechanics:conditions:stunned?rev=1781225566&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T00:52:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stunned</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:conditions:stunned?rev=1781225566&amp;do=diff</link>
        <description>Stunned

Condition



The afflicted Target generates 4 less Action Points and 4 less Quick Action Points at the start of their Turn.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/game_mechanics:conditions:tagged?rev=1786340934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-08-10T05:48:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tagged</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:conditions:tagged?rev=1786340934&amp;do=diff</link>
        <description>Tagged

Condition



Tagged is a Condition.



While Tagged, an Entity can be [Tracked] over any distance using various Items, [Components], Cyberware and Abilities.



Unlike other Conditions, the Tagged Condition can only be removed with the Mettle Action if you can Perceive the Tag. This requires Acute E.M. Perception or an Appropriate Item, [Component], Cyberware and Ability.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/game_mechanics:conditions:tammed?rev=1786336569&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-08-10T04:36:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tammed</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:conditions:tammed?rev=1786336569&amp;do=diff</link>
        <description>Tammed

Condition



Any Attack with the Homing Ability gains the Advantage Property and the Indirect Ability against a Tammed Entity.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/game_mechanics:conditions:target_acquired?rev=1781225566&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T00:52:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>target_acquired</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:conditions:target_acquired?rev=1781225566&amp;do=diff</link>
        <description>Target Acquired

Condition. 


Whenever a Check or Attack is made against the afflicted target, gain a bonus D4 to that Check or Attack.</description>
    </item>
</rdf:RDF>
