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        <title>Meat Space Wiki - game_mechanics:dice_pool</title>
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        <description>Primary Die

A Primary Die refers to either a D20 or D100, each being the central Die of their respective Dice Pools.




	*  The D20 is the Primary Die in Dice Pools for Checks, Attacks and Saves.

	*  The D100 ,consisting of 2 traditional polyhedral D10, the Die with double 0&#039;s representing the 1&#039;s and the Die with</description>
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        <title>result</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:dice_pool:result?rev=1782802932&amp;do=diff</link>
        <description>Result

A Result is the number showing face up on a traditional polyhedral Die after being rolled. Some Die such as the D4 may display their Result along the base of the Die touching the rolling surface, whatever the case may be, be consistent and clear on where you are reading your</description>
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        <description>Static Modifier

Static Modifiers are any number added to a Dice Pool that is not a Result of a rolled Die. The most common Static Modifiers encountered in play include Skills and Ratings, but can also be found in Abilities gained from Races, Jobs or Items. 



Example: Brock the Oricalcai has had a rough Encounter and is currently generating an Injury. Oricalcai have a</description>
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        <title>total</title>
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        <description>Total

A Total is the final number used by the game, calculated by combining all relevant Ranks, Results, bonuses, penalties and other modifiers. The term is used in many places, such as determining a Characters Total Job Ranks or to communicate the Total of a Dice Pool.

The Total of a Dice Pool is the combined number of all</description>
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