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        <title>Meat Space Wiki - game_mechanics:success_and_failure</title>
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        <title>automatic_failure</title>
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        <description>Automatic Failure

Automatic Failure is a mechanical term and type of Failure. It occurs when an attempted task has such a high likelihood of Failure that the attempt will always end poorly regardless of random chance.

When achieving Automatic Failure the pending Roll is deemed a Failure without generating a</description>
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        <title>automatic_success</title>
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        <description>Automatic Success

Automatic Success is a mechanical term and type of Success. It occurs when an attempted task has such a high likelihood of Success that the desired outcome is achieved with little effort regardless of random chance. 

When achieving Automatic Success the pending Roll is deemed a Success without generating a</description>
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        <title>critical_failure</title>
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        <description>Critical Failure

When achieving a Result of 1 on a D20, that [Roll] is considered a Critical Failure.



A Critical Failure means that the effected [Roll] [Automatically Fails].</description>
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        <description>Critical Success

When achieving a Result of 20 on a D20, that Rolls is considered a Critical Success.



When achieving Critical Success you double any Bonuses added to the Roll you Critically Succeeded on.



Note: Bonuses are any Bonus Die or Static Modifiers (such as Skills and Masteries) added to your Dice Pool.</description>
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        <title>failure</title>
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        <description>Failure

Failure is achieved when unable to equal or exceed a set DC with the Total of your Dice Pool on a Check, Attack, or Save or in the case of Rituals and Invocations, Critically Failing any Check that is part of the Ritual or Invocation.



Failure can be achieved in other ways as defined by you and your GM as Appropriate.

Changelog

Version 0.5c - Jun 2026</description>
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        <title>success</title>
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        <description>Success

Success is achieved when equalling or exceeding a set DC with the Total of your Dice Pool on a Check, Attack, or Save or in the case of Rituals and Invocations equalling or exceeding their Severity.



Success can be achieved in other ways as defined by the Cast and GM as Appropriate.</description>
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