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        <title>Meat Space Wiki - game_mechanics:upgrading_or_downgrading</title>
        <description>for all your Spacing needs</description>
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        <dc:date>2026-06-12T00:54:48+00:00</dc:date>
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        <title>downgrade</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:upgrading_or_downgrading:downgrade?rev=1781225688&amp;do=diff</link>
        <description>Downgrade

A Downgrade is a negative progression on elements such as, but not limited to, Properties, Success and Failure, or Dice.



When performing a Downgrade refer to the progression list of the element being Downgraded and move backward from your starting position once.</description>
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        <title>downgrading_dice</title>
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        <description>Downgrading Dice

To Downgrade a Die you simply replace the indicated Die in the Pool with the next Die as per the following progression system:



D4&lt;D6&lt;D8&lt;D10&lt;D12


If you have been granted a Downgrade but all of the Die in the Pool are already D4’s, then nothing happens. A Die cannot be</description>
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        <description>Downgrading Properties

When Downgrading a Property, move backwards along the appropiate progression list from your starting Property. Moving once per Downgrade.

  Trusty  &lt;Advantage&lt;Reliable&lt;Fine&lt;Exploding&lt;Doubles&lt;Perfection


Fickle&lt;Disadvantage&lt;Unreliable&lt;Poor&lt;Imploding&lt;Troubles&lt;Imperfection


Example: The Exploding Property being Downgraded would become the Fine Property. The affected Pool would no longer be under the effects of the Exploding</description>
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        <title>downgrading_success</title>
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        <description>Downgrading Success

When Downgrading the level of Success move backwards along the following list from your starting level of Success once per Downgrade.



Critical Failure&lt;Failure&lt;Success&lt;Critical Success


Example: Marty the Merc rolls a Success on a pending Attack. As the target of this Attack his foe Joe Hammerhand uses the Mettle Action to Downgrade the Attack to a Failure.</description>
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        <title>upgrade</title>
        <link>https://meatspacettrpg.com.au/game_mechanics:upgrading_or_downgrading:upgrade?rev=1781225684&amp;do=diff</link>
        <description>Upgrade

An Upgrade is a positive progression on elements such as, but not limited to, Properties, Success and Failure, or Dice.



When performing an Upgrade refer to the progression list of the element being Upgraded and move forward from your starting position once.</description>
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        <description>Upgrading Dice

To Upgrade a Die you simply replace the indicated Die in the Pool with the next Die as per the following progression system:



D4&gt;D6&gt;D8&gt;D10&gt;D12


If you have been granted an Upgrade but all of the Die in the Pool are already D12’s, then nothing happens. A Die cannot be</description>
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        <description>Upgrading Properties

When Upgrading a Property, advance along the appropiate progression list from your starting Property. Moving once per Upgrade.

  Trusty  &gt;Advantage&gt;Reliable&gt;Fine&gt;Exploding&gt;Doubles&gt;Perfection


Fickle&gt;Disadvantage&gt;Unreliable&gt;Poor&gt;Imploding&gt;Troubles&gt;Imperfection


Example: Olivine the Oricalcai is performing a Study Check under the effects of the Advantage Property due to his Mastery of Thought Ability. His ally Ted performs the</description>
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        <title>upgrading_success</title>
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        <description>Upgrading Success

When Upgrading the level of Success advance along the following list from your starting level of Success and move up once per Upgrade.



Critical_Failure&gt;Failure&gt;Success&gt;Critical_Success


Example: Catie Crits rolls an Attack that Fails. Catie uses a once per Encounter  Ability to Upgrade her Failure into a Success.</description>
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