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        <title>Meat Space Wiki - items</title>
        <description>for all your Spacing needs</description>
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        <title>apparel</title>
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        <description>Apparel
Apparel Name  [Corp Name] - Corp Marketing Slogan  Archetype  Archetype Name   Subtype  Subtype Name  Value  000,000c   Upkeep  000,000c      Requirement    [Armour] / [Ward]    [Drag]    [Clunk]    Hardpoints    Brawn: 00    00    00 - 00    0    0  Traits   Trait - 1, Trait - 2 &amp; Trait - 3.</description>
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        <title>consumables</title>
        <link>https://meatspacettrpg.com.au/items:consumables?rev=1781225693&amp;do=diff</link>
        <description>Consumables

TBA consumables explanation here

Grenades

Medicinal

Scrolls

Vehicle Consumables</description>
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        <title>equipment</title>
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        <description>Equipment

Equipment is an [Archetype] of Item. Equipment Items are stored in [Holsters] or [Pack Slots] and will only offer their benefits while Equipped in [Hand Slots].



This is the main directory of all Equipment, each type of Equipment will have a description and example of its format within their page.</description>
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        <title>fascinators</title>
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        <description>Fascinators

TBA</description>
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        <title>gadgets</title>
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        <description>Gadgets

Consumables

Consumable Gadgets include many useful 1 time effects such as restorative balms and Breaching charges. All items of this subtype have the Consumable Trait

	*  See Consumables for the full list of items.

Gear

Gear Gadgets include a wide range of persistent effects that boost your Chracter while equipped.</description>
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        <title>mods</title>
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        <description>Mods

Mods are beneficial alterations that can be applied to your Items via Modding to gain various effects and benefits.



Mods add their effects to the Item they are installed in as Appropriate.

Restrictions

All Mods have restrictions on what types of Item they may be installed on, this is indicated by the</description>
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