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        <title>Meat Space Wiki - mechanic</title>
        <description>for all your Spacing needs</description>
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        <title>ability</title>
        <link>https://meatspacettrpg.com.au/mechanic:ability?rev=1786491319&amp;do=diff</link>
        <description>Ability

Ability is a mechanical and categorical term. Abilities are a range of passive and active bonuses, effects, or direct interaction an Entity may utilise to engage with the universe of Meat Space.



When rules refer to an Ability it can be any one of the 3 primary types of</description>
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        <title>active_player</title>
        <link>https://meatspacettrpg.com.au/mechanic:active_player?rev=1786075995&amp;do=diff</link>
        <description>Active Player

Active Player is a mechanical term. It refers to the Player currently resolving their Turn and/or Ability.

A Player becomes the Active Player during their Turn or when resolving an effect during another Player&#039;s Turn through the use of Quick Actions or Free Actions, as Appropriate.

Please Note: While the Active Player is most often someone performing their</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ally</title>
        <link>https://meatspacettrpg.com.au/mechanic:ally?rev=1786491997&amp;do=diff</link>
        <description>Ally

Ally is a mechanical classification term. Allies are any Entities that are friendly or generally helping you and your other Allies interests or goals.



Any Entity can be declared an Ally, as Appropriate. Abilities and other effects that apply to Allies will not affect Enemies and vice versa.

Please Note: The term</description>
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        <title>appropriate</title>
        <link>https://meatspacettrpg.com.au/mechanic:appropriate?rev=1786492595&amp;do=diff</link>
        <description>Appropriate

Appropriate, or Appropriately, is a defined mechanical term. It is used to signify that context, common sense, interpretation and judgement may be required to apply the rules correctly. Meat Space is a large game, with a wide array of themes and circumstances that</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>archetype</title>
        <link>https://meatspacettrpg.com.au/mechanic:archetype?rev=1786664350&amp;do=diff</link>
        <description>Archetype

Archetype is a mechanical and categorical term. It is the broadest description an Item can fall under.



Archetype delineates what rules may apply to a given Item, such as what Slot it may be effective in, which Mods may be installed on it or which Abilities interact with that Item.

Changelog</description>
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        <title>cast_character</title>
        <link>https://meatspacettrpg.com.au/mechanic:cast_character?rev=1785204296&amp;do=diff</link>
        <description>Cast Character

Cast Character is a defining term. It refers to any Character played by a Cast Member.

Changelog

Version 0.5c - Jun 2026

	*  Wording updated.

Version 0.5c - May 2026

	*  Page created.</description>
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        <title>cast_member</title>
        <link>https://meatspacettrpg.com.au/mechanic:cast_member?rev=1785204786&amp;do=diff</link>
        <description>Cast Member

Cast Member or Cast is a defining term. It refers to the Players that focus on creating a singular Character with which to engage both the GM&#039;s setting and Non-Cast Characters as well as the other Cast Characters.

Cast Members control Cast Characters or CC&#039;s for short.

Changelog

Version 0.5c - Jun 2026

	*  Wording updated.

Version 0.5c - May 2026</description>
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        <title>clunk</title>
        <link>https://meatspacettrpg.com.au/mechanic:clunk?rev=1786504505&amp;do=diff</link>
        <description>Clunk

Clunk is a mechanical term and Rating. It is commonly found on Items, [Vehicles], [Components], [Modules], etc.



When an Entity applies an Evasion Rating to their Defence Rating, they reduce the Evasion Rating by their Clunk Rating. Clunk Rating can&#039;t reduce the Evasion Rating below 0.




Example #1: Johnny Tutorial has 10 base Defence and 10</description>
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        <title>conflict</title>
        <link>https://meatspacettrpg.com.au/mechanic:conflict?rev=1787102812&amp;do=diff</link>
        <description>Conflict Mechanics

This section is currently in the process of being written - AAXW!



Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.

Conflict Mechanics are a category of Mechanics. They consist of any rules needed when in hostile or more focused scenarios, such as during</description>
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        <title>drag</title>
        <link>https://meatspacettrpg.com.au/mechanic:drag?rev=1786503888&amp;do=diff</link>
        <description>Drag

Drag is a mechanical term and Rating. It is commonly found on [Items], [Vehicles], [Components], [Modules], etc.



Drag reduces the Speed Rating of an [Entity]. Drag can&#039;t reduce the Speed Rating below 0.



Example: Johnny Tutorial has 5 base Speed and 1 Drag. Therefore, when determining his [Total]</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>enemy</title>
        <link>https://meatspacettrpg.com.au/mechanic:enemy?rev=1786491821&amp;do=diff</link>
        <description>Enemy

Enemy is a mechanical classification term. Enemies are any Entities that are hostile or generally oppose you and your Allies interests or goals.



Any Entity can be declared an Enemy, as Appropriate.  Abilities and other effects that apply to Enemies will not affect Allies, and vice versa.

Please Note: The term</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>entity</title>
        <link>https://meatspacettrpg.com.au/mechanic:entity?rev=1786491548&amp;do=diff</link>
        <description>Entity

Entity is both a mechanical and categorical term. It is a broad reference to all things that may be interacted with mechanically in Meat space as well as a categorical term for the different types of creatures and vehicles.



When used as a mechanical term,</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>equipped</title>
        <link>https://meatspacettrpg.com.au/mechanic:equipped?rev=1786515432&amp;do=diff</link>
        <description>Equipped

An Item is Equipped when it is being stored in the correct Inventory Slot that corresponds to its Archetype. 




	*  Equipment such as Weapons, Tools or Fascinators are Equipped while in a Hand Slot.
	*  Gear and Consumables are Equipped while in a Pack Slot 
	*  Apparel is Equipped while in an Body Slot.
	*  Belts are Equipped while in a Waist Slot.

Wuntch&#039;s Whatever 

You may be thinking, hey, why do I get the effect of an Item if its just hanging out in a pouch or dangling from a …</description>
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        <dc:date>2026-07-28T02:12:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>game_master</title>
        <link>https://meatspacettrpg.com.au/mechanic:game_master?rev=1785204768&amp;do=diff</link>
        <description>Game Master

Game Master or GM for short is a defining term. It refers to the Player who acts as the director of a Meat Space campaign, taking the lead in presenting a setting, story and multiple Characters that the Cast Members may interact with.



Any Characters a Game Master controls are called Non-Cast Characters or NCC&#039;s for short.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>general</title>
        <link>https://meatspacettrpg.com.au/mechanic:general?rev=1787111306&amp;do=diff</link>
        <description>General Mechanics

This section is currently in the process of being written - AAXW!



Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.

	*  Appropriate
	*  Archetype
	*  Augmenting
	*  Credit
	*  Downgrade</description>
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        <dc:date>2026-08-11T01:06:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>loss</title>
        <link>https://meatspacettrpg.com.au/mechanic:loss?rev=1786410396&amp;do=diff</link>
        <description>Loss

Loss is a mechanical term. It is the un-Mitigated reduction of your current Ratings through harmful effects or Spending to use Abilities.



When a Rating is Lost, reduce its current amount by the amount specified on the effect causing the Loss.



Please Note: Loss is distinct from Damage, in that it cannot be</description>
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        <dc:date>2026-08-14T00:41:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modding</title>
        <link>https://meatspacettrpg.com.au/mechanic:modding?rev=1786668066&amp;do=diff</link>
        <description>Modding

Modding is the act of installing a Mod on an Item.

To install a Mod on an Item you must obtain or have in your possession both an Item and the Mod you wish to install on it. The Item must also have Hardpoints available equal to or greater than the Hardpoint Tax of the Mod you wish to install.

Once you have both the</description>
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        <dc:date>2026-07-28T02:12:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>non-cast_character</title>
        <link>https://meatspacettrpg.com.au/mechanic:non-cast_character?rev=1785204736&amp;do=diff</link>
        <description>Non-Cast Character

Non-Cast Character is a defining term. It refers to any Character played by a Game Master.

Changelog

Version 0.5c - Jun 2026

	*  Wording updated.

Version 0.5c - May 2026

	*  Page created.</description>
    </item>
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        <dc:date>2026-08-19T02:05:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>outcome</title>
        <link>https://meatspacettrpg.com.au/mechanic:outcome?rev=1787105114&amp;do=diff</link>
        <description>Outcome Mechanics

This section is currently in the process of being written - AAXW!



Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.

Intro sentence

Success



Automatic Success



Critical Success</description>
    </item>
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        <dc:date>2026-07-28T01:44:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>player</title>
        <link>https://meatspacettrpg.com.au/mechanic:player?rev=1785203089&amp;do=diff</link>
        <description>Player

Player is a defining term. It refers to any and all persons playing in a given game or campaign of Meat Space.



Players include both the Game Master and the Cast Members.

Changelog

Version 0.5c - Jun 2026

	*  Wording updated.

Version 0.5c - May 2026

	*  Page created.</description>
    </item>
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        <dc:date>2026-08-20T23:13:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rating</title>
        <link>https://meatspacettrpg.com.au/mechanic:rating?rev=1787267633&amp;do=diff</link>
        <description>Ratings

This section is currently in the process of being written - AAXW!



Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.

Rating is a mechanical and categorical term.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-08-13T23:29:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>requirement</title>
        <link>https://meatspacettrpg.com.au/mechanic:requirement?rev=1786663760&amp;do=diff</link>
        <description>Requirement

Requirement is a mechanical term. It is the raw capability required to wield an Item effectively, often the strength to lift it.



Requirement is the Ranks in a Stat needed to use the an Item, if your Character&#039;s relevant Stat does not equal or exceed that of the Item&#039;s Requirement, you cannot Equip that Item.

Changelog</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-08-19T04:23:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>roll</title>
        <link>https://meatspacettrpg.com.au/mechanic:roll?rev=1787113407&amp;do=diff</link>
        <description>Rolling

This section is currently in the process of being written - AAXW!



Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.

Rolling is a mechanical and categorical term . It refers to any</description>
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        <dc:date>2026-08-13T23:37:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>subtype</title>
        <link>https://meatspacettrpg.com.au/mechanic:subtype?rev=1786664261&amp;do=diff</link>
        <description>Subtype

Subtype is a categorical and mechanical term. It is a more niche category an Item can fall under.



Subtype primarily delineates what rules may apply to a given Item, such as which Mods may be installed on it or which Abilities interact with that Item.

Changelog

Version 0.5c - Aug 2026</description>
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