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        <title>Meat Space Wiki - ratings</title>
        <description>for all your Spacing needs</description>
        <link>https://meatspacettrpg.com.au/</link>
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    <item rdf:about="https://meatspacettrpg.com.au/ratings:action_points?rev=1781226470&amp;do=diff">
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        <dc:date>2026-06-12T01:07:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>action_points</title>
        <link>https://meatspacettrpg.com.au/ratings:action_points?rev=1781226470&amp;do=diff</link>
        <description>Action Points

A [Character] gains 1 [Actions Point] per [Turn]. They gain an additional 1 [Action Point] for every 5 [Initiative] they have. They generate their [Action Points] at the start of their [Turn]. Any unspent [Action Points] are lost at the end of their [Turn].</description>
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        <dc:date>2026-07-07T05:42:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>armour</title>
        <link>https://meatspacettrpg.com.au/ratings:armour?rev=1783402957&amp;do=diff</link>
        <description>Armour

Armour is a Damage Mitigation Rating that is representative of an [Entities] ability to absorb physical harm.



Armour reduces any Meat Damage received by the total Armour of the [Entity].



Characters and [Vehicles] have a base Armour of 0. Additional Armour can be gained from sources such as Racial Abilities, Masteries, Items and [Components].</description>
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        <dc:date>2026-06-12T01:07:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>barrier</title>
        <link>https://meatspacettrpg.com.au/ratings:barrier?rev=1781226469&amp;do=diff</link>
        <description>Barrier

Barrier is how energy based shielding on a Character is represented, it is most commonly given by personal Flickerfield tech



Barrier is a second  Health pool that is damaged before Health, all damage reductions such as  Armour apply to Barrier as they would Health.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>defence</title>
        <link>https://meatspacettrpg.com.au/ratings:defence?rev=1781226467&amp;do=diff</link>
        <description>Defence

15 + Evasion - Size 



Defence is a representation of a Character&#039;s ability to avoid taking hits, whether it be from bullets, blades, or flash cannons. 


Defence is mostly made up of a Character&#039;s ability to Dodge or Evade hits, and the natural inaccuracy of combat, but is also bolstered by</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ego</title>
        <link>https://meatspacettrpg.com.au/ratings:ego?rev=1781226467&amp;do=diff</link>
        <description>Ego

10 + Panache + Wits 



Ego is the representation of a Character&#039;s mental defenses and sense of self, to have ones Ego breached is to receive great mental strain. 



Ego is the Defence of a Character&#039;s Strain, as [Abilities] and Weapons that Attack Ego almost always deal Strain Damage.</description>
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        <dc:date>2026-06-12T01:07:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>evasion</title>
        <link>https://meatspacettrpg.com.au/ratings:evasion?rev=1781226465&amp;do=diff</link>
        <description>Evasion

Agility + Intuition 



Evasion is a representation of a Character&#039;s nimbleness and ability to dodge and weave in combat.

A Character&#039;s Evasion ties directly into, and is the primary source, of their Defence and is often reduced when wearing bulky defensive Items.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fortitude_save</title>
        <link>https://meatspacettrpg.com.au/ratings:fortitude_save?rev=1781226465&amp;do=diff</link>
        <description>Fortitude Save

Brawn + Brawn



Fortitude Saves are the representation of a Character&#039;s ability to take physical strain through things such as poisons, exertion, extreme pain and shrug them off.



Fortitude Saves, like other Saves, are often taken to resist the negative effects of</description>
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        <dc:date>2026-07-15T04:38:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>grit_points</title>
        <link>https://meatspacettrpg.com.au/ratings:grit_points?rev=1784090284&amp;do=diff</link>
        <description>Grit Points

Grit



Grit Points Represent a Character&#039;s power over [Luck] and how often they can exert that power, actively manipulating the force of fortune itself.



Grit Points can be spent on specific Actions such as Lucky Break, Mettle or Scramble.



One Grit Point is gained when taking a Rest. A Character cannot have more Grit Points than their</description>
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        <dc:date>2026-06-24T11:00:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hardpoints</title>
        <link>https://meatspacettrpg.com.au/ratings:hardpoints?rev=1782298818&amp;do=diff</link>
        <description>Hardpoints

Brawn + Panache


Hardpoints are a representation of a Character&#039;s physical ability to install and retain Cyberware on their body.


Characters may install Cyberware on their body so long as they have enough Hardpoints available to pay the Hardpoint Tax

Additionally once 10 Hardpoints have been utilised on a</description>
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        <dc:date>2026-06-12T01:07:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>initiative</title>
        <link>https://meatspacettrpg.com.au/ratings:initiative?rev=1781226461&amp;do=diff</link>
        <description>Initiative

Agility + Smarts


Initiative is the representation of a Character&#039;s preparedness and response in hostile situations.

A high Initiative means a character is more likely to act before others in scenarios where they and their group are the instigators of hostile action or are unsurprised by an enemies hostile action</description>
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        <dc:date>2026-06-12T01:07:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>insight_save</title>
        <link>https://meatspacettrpg.com.au/ratings:insight_save?rev=1781226460&amp;do=diff</link>
        <description>Insight Save

Wits + Intuition



Insight Saves are the representation of a Character&#039;s ability to perceive hidden things and to catch those that may have otherwise gone unnoticed in a snap instant. 



Insight Saves, like other Saves, are often taken to resist the negative effects of</description>
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        <dc:date>2026-06-30T04:45:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mana</title>
        <link>https://meatspacettrpg.com.au/ratings:mana?rev=1782794731&amp;do=diff</link>
        <description>Mana

Hokum + Job Bonus



Mana is the representation of a Character&#039;s pool of magical energy. Mana is used to cast magical Spells, Invocations and use arcane Items, Cyberware and [Components].



You gain Mana equal to your Hokum at the end of a Scene up to your maximum Mana.

Changelog

Version 0.5c - Jun 2026

	*  Page updated.</description>
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        <dc:date>2026-06-12T01:07:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>presence</title>
        <link>https://meatspacettrpg.com.au/ratings:presence?rev=1781226458&amp;do=diff</link>
        <description>Presence

Panache + Intuition



Presence is the representation of a Character&#039;s well, what it says on the tin, their Presence, their raw force of personality and subconscious impact in the minds of others.



Presence is used to determine Priority at the start of Encounters with non-sapient enemies such as animals and robots or beings of the Astral plane such as Spirits and Demons, Presence also feeds directly into</description>
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        <dc:date>2026-06-12T01:07:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>quick_action_points</title>
        <link>https://meatspacettrpg.com.au/ratings:quick_action_points?rev=1781226457&amp;do=diff</link>
        <description>Quick Action Points

A [Character] gains 0 Quick Action Points per [Turn]. They gain an additional 1 Quick Action Point for every 5 Reaction they have. They generate their Quick Action Points at the start of their [Turn]. Any unspent Quick Action Points are lost at the start of their next [Turn]. However, regardless of how much Reaction a [Character] has, they will always at least generate 1</description>
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        <dc:date>2026-06-12T01:07:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reaction</title>
        <link>https://meatspacettrpg.com.au/ratings:reaction?rev=1781226456&amp;do=diff</link>
        <description>Reaction

Intuition + Wits 



Reaction is a representation of a Character&#039;s alertness and ability to respond to stimuli rapidly, being caught unaware? barely with a high Reaction.

A high Reaction means a character is more likely to act before others in scenarios where they and their group are caught unawares or otherwise unprepared for an</description>
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        <dc:date>2026-06-12T01:07:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reflex_save</title>
        <link>https://meatspacettrpg.com.au/ratings:reflex_save?rev=1781226455&amp;do=diff</link>
        <description>Reflex Save

Agility + Wits



Reflex Saves are the representation of a Character&#039;s use of dexterity and mentle acuity to dodge or otherwise avoid danger and harmful effects.

Reflex Saves, like other Saves, are often taken to resist the negative effects of Spells, Abilities, or Items.</description>
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        <dc:date>2026-06-12T01:07:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>skill_rank_maximum</title>
        <link>https://meatspacettrpg.com.au/ratings:skill_rank_maximum?rev=1781226454&amp;do=diff</link>
        <description>Skill Rank Maximum

Smarts



Skill Rank Maximum is the representation of a Character&#039;s limits in regard to learning skills in general, there is only so far a Character can take their general knowledge without either applying it to specifics, or just plain becoming smarter.



Skill Rank Maximum is the maximum amount of</description>
    </item>
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        <dc:date>2026-06-12T01:07:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>speed</title>
        <link>https://meatspacettrpg.com.au/ratings:speed?rev=1781226453&amp;do=diff</link>
        <description>Speed

Brawn + Agility - Size



Speed is a representation of a Character&#039;s ability to clear distances across the ground in a set amount of time.


A Character&#039;s Speed is how many MP they can generate in a single Move Action, effectively how many Units they can move in a single Action.</description>
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        <dc:date>2026-06-12T01:07:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>strain</title>
        <link>https://meatspacettrpg.com.au/ratings:strain?rev=1781226452&amp;do=diff</link>
        <description>Strain

Strain is a Character&#039;s mental endurance and ability to handle stressful situations.

Characters have a base Strain equal to their Panache plus the Strain bonus from their Starting Job. Additional Strain can be gained from sources such as Masteries and [Cyberware].

When any single instance of [Damage] would reduce a</description>
    </item>
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        <dc:date>2026-06-12T01:07:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>swagger</title>
        <link>https://meatspacettrpg.com.au/ratings:swagger?rev=1781226452&amp;do=diff</link>
        <description>Swagger

Presence



Swagger while derived from presence is distinct, it is a representation of a Character&#039;s ability to stand out in a crowd, how their raw force of personality translates to the society and situations they&#039;re in, a fancy suit or a vicious looking revolver may mean nothing to an animal, but in the concious pysche of gangsters and high-powered corpo suits? they mean everything</description>
    </item>
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        <dc:date>2026-06-12T01:07:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ward</title>
        <link>https://meatspacettrpg.com.au/ratings:ward?rev=1781226450&amp;do=diff</link>
        <description>Ward

Ward is a Damage Mitigation Rating that is representative of an [Entities] ability to deflect the worst of magical blows.



Ward reduces any Magic Damage received by the total Ward of the [Entity].



Characters have a base Ward equal to their Smarts plus their Panache. Additional Ward can be gained from sources such as</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:07:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>will_save</title>
        <link>https://meatspacettrpg.com.au/ratings:will_save?rev=1781226450&amp;do=diff</link>
        <description>Will Save

Smarts + Panache



Will Saves are the representation of a Character&#039;s ability to hold themselves strong in the face of mental attacks both magical and mundane.

Will Saves, like other Saves, are often taken to resist the negative effects of Spells, Abilities, or Items.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:07:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wyrd_points</title>
        <link>https://meatspacettrpg.com.au/ratings:wyrd_points?rev=1781226448&amp;do=diff</link>
        <description>Wyrd Points

Wyrd



Wyrd points are a representation of a Character&#039;s control over their own fate and the amount of times they can twist said fate.



Wyrd Points can be spent on specific Actions such as &quot;Not_Today!&quot;  (See:Mystical Actions for more info).


Additionaly once spent Wyrd Points can never be recovered, the only way to gain more is from leveling up a</description>
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