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        <title>Meat Space Wiki - traits</title>
        <description>for all your Spacing needs</description>
        <link>https://meatspacettrpg.com.au/</link>
        <image rdf:resource="https://meatspacettrpg.com.au/_media/wiki:logo.svg" />
       <dc:date>2026-08-24T02:27:25+00:00</dc:date>
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    <image rdf:about="https://meatspacettrpg.com.au/_media/wiki:logo.svg">
        <title>Meat Space Wiki</title>
        <link>https://meatspacettrpg.com.au/</link>
        <url>https://meatspacettrpg.com.au/_media/wiki:logo.svg</url>
    </image>
    <item rdf:about="https://meatspacettrpg.com.au/traits:ammunition?rev=1782537063&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-27T05:11:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ammunition</title>
        <link>https://meatspacettrpg.com.au/traits:ammunition?rev=1782537063&amp;do=diff</link>
        <description>Ammunition

Trait. 



When performing the Reload Action you may change the ammunition to gain the listed effects, in addition to restoring the available Ammo. An Item can only recieve the benefit of one type of ammunition at once and can be loaded with it&#039;s default ammunition, to remove the effects, if desired.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:arc?rev=1781226584&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>arc</title>
        <link>https://meatspacettrpg.com.au/traits:arc?rev=1781226584&amp;do=diff</link>
        <description>Arc

Trait - Attack Rolls with this Weapon ignore Line of Effect, Evasion and Cover.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:armour_piercing?rev=1781226582&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>armour_piercing</title>
        <link>https://meatspacettrpg.com.au/traits:armour_piercing?rev=1781226582&amp;do=diff</link>
        <description>Armour Piercing

Trait. 



This Item deals A.P. Damage instead of Meat Damage.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:artisinal_construction?rev=1781226582&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>artisinal_construction</title>
        <link>https://meatspacettrpg.com.au/traits:artisinal_construction?rev=1781226582&amp;do=diff</link>
        <description>Artisinal Construction

Trait 
Any Results of a 1 on the D20 are treated as a Result of a 20 instead.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:awesome_x?rev=1781226581&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>awesome_x</title>
        <link>https://meatspacettrpg.com.au/traits:awesome_x?rev=1781226581&amp;do=diff</link>
        <description>Awesome X

Trait



While this Item is Equipped, anytime you would deal Strain Damage with Abilities in a [Social Situation], you deal an additional X Strain Damage. X is equal to the amount indicated in the Ability name. 



Note: In the case of Items with multiple [Mk&#039;s] choose the value corresponding to the [Mk] you have chosen.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>balanced</title>
        <link>https://meatspacettrpg.com.au/traits:balanced?rev=1781226580&amp;do=diff</link>
        <description>Balanced

Trait. 
This [Item] can be dual-wielded, one in each hand. Increase the Brawn Requirement by 2 to do so. If you perform a Combat [Action] while dual-wielding a pair of [Balanced] [Weapons], you perform two [Attacks], one with each.



Note: This does not require the [Weapons] to be a pair of the same [Weapon].</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:blast?rev=1781226579&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blast</title>
        <link>https://meatspacettrpg.com.au/traits:blast?rev=1781226579&amp;do=diff</link>
        <description>Blast

Trait.



[Damage] or [Stacks] applied by this [Item] are also applied, post-[Mitigation], to all [Adjacent] [Targets] to the original [Target]. In addition, if any of the [Targets] are a [Squad], then the amount of [Damage] or [Stacks] applied is multiplied, post-[Mitigation], by the number of [Squad] members.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:brutal?rev=1782798866&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-30T05:54:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>brutal</title>
        <link>https://meatspacettrpg.com.au/traits:brutal?rev=1782798866&amp;do=diff</link>
        <description>Brutal

Trait.



You may Upgrade the outcome of any Injury Tests you inflict once.



In addition, should an Item with this Trait be Equipped or Holstered, you may gain a bonus D4 to any and all Swagger Checks you perform.



Please Note: These effects are mutually exclusive. You can only benefit from one of the following at a time:</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-06-24T11:14:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>buckshot_x</title>
        <link>https://meatspacettrpg.com.au/traits:buckshot_x?rev=1782299656&amp;do=diff</link>
        <description>Buckshot X

Trait 



This Weapon  deals X instances of [Damage] on a Successful Attack. This [Damage] is [Mitigated] first, then applied X times. X is equal to the amount indicated in the Ability name. If the [Damage] is a variable, such as with a [Determination Die], the [Die] is rolled and [Mitigated], separately, X times.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:bulky?rev=1781226576&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bulky</title>
        <link>https://meatspacettrpg.com.au/traits:bulky?rev=1781226576&amp;do=diff</link>
        <description>Bulky

Trait. 
This Item&#039;s Two-Handed Property doesn&#039;t apply when Equipped by a Character with Size: 8 or higher.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:chaining_x?rev=1781226575&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chaining_x</title>
        <link>https://meatspacettrpg.com.au/traits:chaining_x?rev=1781226575&amp;do=diff</link>
        <description>Chaining X

Trait.



After making a Successful Attack, the Chaining X Ability allows you to immediately make another Attack of the same type against an additional Target, as if you were in the position of the original Target.



You may perform this Ability X times, where X is listed on the Item or Ability.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:close_combat?rev=1782798733&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-30T05:52:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>close_combat</title>
        <link>https://meatspacettrpg.com.au/traits:close_combat?rev=1782798733&amp;do=diff</link>
        <description>Close Combat

Trait. 



You cannot perform Attacks against Targets outside of the Item&#039;s maximum Range.



In addition, this Item can be used to perform the Opportunity Attack Action.



Furthermore, if you perform the Intercept Action with this Item Equipped, you only need to move into optimal  Range of the Target, instead of as close as possible.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:composure?rev=1781226573&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>composure</title>
        <link>https://meatspacettrpg.com.au/traits:composure?rev=1781226573&amp;do=diff</link>
        <description>Composure

Trait



You may Downgrade the outcome of any Panic Tests you generate once.



Please Note: As per [Universal Rule #4], Abilities of the same name do not Stack. Therefore, multiple instances of Composure will not Stack with each other. However, the Poise and Stoic Abilities will Stack with Composure.

Changelog

Version 0.5b - April 2026</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:console?rev=1781226573&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>console</title>
        <link>https://meatspacettrpg.com.au/traits:console?rev=1781226573&amp;do=diff</link>
        <description>Console

Trait. 
You can only use this Item if you have performed an Action to mount the Console. If you move away from the Console, are knocked							
Prone, Downed or otherwise leave then you must use another Action to remount the Console before it can be used again.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:consumable?rev=1781226571&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>consumable</title>
        <link>https://meatspacettrpg.com.au/traits:consumable?rev=1781226571&amp;do=diff</link>
        <description>Consumable

Trait.

This Item is destroyed after use. In addition, this Item can be used while stored in a Pack Slot, as if it were Equipped. Furthermore, up to three Consumable Items can be stored in a single Pack Slot. These do not need to be the same Consumable.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:continuous?rev=1784524992&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-07-20T05:23:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>continuous</title>
        <link>https://meatspacettrpg.com.au/traits:continuous?rev=1784524992&amp;do=diff</link>
        <description>Continuous

Trait



This is an Ability that effects how other Abilities can be used.



If a Continuous Ability is used as your first Action, including Quick Action, per Turn, it is merely maintained, it isn&#039;t performed again. While it will still cost an AP or QP, but it won&#039;t cost any Mana and isn&#039;t counted for the purposes of triggering</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:cover_x?rev=1782543701&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-27T07:01:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cover_x</title>
        <link>https://meatspacettrpg.com.au/traits:cover_x?rev=1782543701&amp;do=diff</link>
        <description>Cover X

Trait. 



Cover increases your Defence by the amount listed on the Item or Ability. You may only benefit from the single highest instance of Cover if you have more than one.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:crude?rev=1781226569&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>crude</title>
        <link>https://meatspacettrpg.com.au/traits:crude?rev=1781226569&amp;do=diff</link>
        <description>Crude

Trait. 

You achieve Critical_Failure on Results of 1 and 2, instead of just 1. 
If you would obtain a second instance of Crude, this increases to 							
Results of 1, 2 and 3. 

(Regardless of situation, a Roll may never achieve Critical_Failure on a Result other than 1, 2 or 3</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:dampening?rev=1781226567&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dampening</title>
        <link>https://meatspacettrpg.com.au/traits:dampening?rev=1781226567&amp;do=diff</link>
        <description>Dampening

Trait. 

When resolving Magic Damage against your Character, you may spend any number of Mana as a Free Action. Reduce the amount of Magic Damage received by 5 per Mana spent in this manner.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:deploy?rev=1781226567&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>deploy</title>
        <link>https://meatspacettrpg.com.au/traits:deploy?rev=1781226567&amp;do=diff</link>
        <description>Deploy

Trait. 
When this Item is Equipped, you may use it to make Attacks with Holstered or Packed &#039;Nade or Bomb Consumables, using this Item&#039;s Range Stat instead of its own.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:disintegrating?rev=1781226565&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>disintegrating</title>
        <link>https://meatspacettrpg.com.au/traits:disintegrating?rev=1781226565&amp;do=diff</link>
        <description>Disintegrating

Trait.



You may Upgrade the outcome of any Injury Tests you inflict up to three times.



In addition, should an Item with this Trait be Equipped or [Holstered], you may gain a bonus D12 to any and all Swagger Checks you perform.



Furthermore, all effects and Conditions on the Injury Table equal to or greater than a</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:doubles?rev=1781226565&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>doubles</title>
        <link>https://meatspacettrpg.com.au/traits:doubles?rev=1781226565&amp;do=diff</link>
        <description>Doubles

Trait - Property 



While under the effects of this Property, any time two or more Die in your Dice Pool have the same Result, both Die replace their Results with the maximum that Die can roll.



Example: Getting a Result of 6 on both a D20 and D12 in your Dice Pool would cause the D20&#039;s Result to become 20 and the D12&#039;s</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:electronic?rev=1781226563&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>electronic</title>
        <link>https://meatspacettrpg.com.au/traits:electronic?rev=1781226563&amp;do=diff</link>
        <description>Electronic

This Item or Cyberware is Electronic. This has no effect by base, however, it will no longer function if you are effected by Disrupted and other such effects.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:exploding?rev=1781226562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>exploding</title>
        <link>https://meatspacettrpg.com.au/traits:exploding?rev=1781226562&amp;do=diff</link>
        <description>Exploding

Trait - Property 



While under the effects of this Property, whenever you would achieve a Result on a Die equal to the maximum that die can roll, such as an 8 on a D8 or 4 on a D4, you may add that Result to your Total twice.



Example: Rolling an 6 on a D6 under the effects of</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:federation_standard_cyberware?rev=1781226561&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>federation_standard_cyberware</title>
        <link>https://meatspacettrpg.com.au/traits:federation_standard_cyberware?rev=1781226561&amp;do=diff</link>
        <description>Federation Standard Cyberware

This Cyberware is Federation Standard, meaning that it is installed in all possible sapients within the Federation, for free, during birth. During Character Creation, if your Character doesn&#039;t have the Luddite Trait, you must gain the above Cyberware, ignore all Hardpoint Tax, Ward Tax, Mana Tax, Cost and Upkeep. The above Cost is the cost for getting the surgery to install the Cyberware after</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:fickle?rev=1781226560&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fickle</title>
        <link>https://meatspacettrpg.com.au/traits:fickle?rev=1781226560&amp;do=diff</link>
        <description>Fickle

Trait - Property 



While under the effects of this Property when rolling a D20, you must Reroll any Result of 20.



Please note: When rolling under the effects of the Advantage or Disadvantage Properties, you Reroll any singular D20 with the Result of 20, not both Die.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:fine?rev=1781226559&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fine</title>
        <link>https://meatspacettrpg.com.au/traits:fine?rev=1781226559&amp;do=diff</link>
        <description>Fine

Trait - Property 



While under the effects of this Property, when rolling a D20 you achieve Critical Success on Results of 19 and 20, instead of 20.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:foundational_component?rev=1781226558&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>foundational_component</title>
        <link>https://meatspacettrpg.com.au/traits:foundational_component?rev=1781226558&amp;do=diff</link>
        <description>Foundational Component

Trait.



Once the [Vehicle] has been built, assembled or otherwise purchased, the number of [Compartments] can&#039;t be changed. A [Compartment] can be upgraded or removed and replaced with another [Compartment], if you wish, but more can&#039;t be added.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:four_handed?rev=1781226557&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>four_handed</title>
        <link>https://meatspacettrpg.com.au/traits:four_handed?rev=1781226557&amp;do=diff</link>
        <description>Four Handed

Trait. 
This Item requires 4 Hands to use and 4 Holsters to store. (It can still be carried with 1 hand, but requires 4 to use).</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:full-auto?rev=1781226556&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>full-auto</title>
        <link>https://meatspacettrpg.com.au/traits:full-auto?rev=1781226556&amp;do=diff</link>
        <description>Full-Auto

Trait. 
When you perform a Combat Action with this Weapon, you may perform two Attacks instead. (This will still only consume 1 Ammo).</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:grappling?rev=1781226556&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>grappling</title>
        <link>https://meatspacettrpg.com.au/traits:grappling?rev=1781226556&amp;do=diff</link>
        <description>Grappling

Trait. 
After a successful Attack with this Weapon, instead of dealing Damage, you may instead apply the Grappled or Held Conditions.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:handy_-_x?rev=1785734241&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-08-03T05:17:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>handy_-_x</title>
        <link>https://meatspacettrpg.com.au/traits:handy_-_x?rev=1785734241&amp;do=diff</link>
        <description>Handy - X

Trait



While this Item is Equipped, anytime you would perform a Check, you gain an X Bonus Die. X is equal to the amount indicated in the Ability name. 



Note: In the case of Items with multiple [Mk&#039;s] choose the value corresponding to the [Mk] you have chosen.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:hardened?rev=1781226554&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hardened</title>
        <link>https://meatspacettrpg.com.au/traits:hardened?rev=1781226554&amp;do=diff</link>
        <description>Hardened

Trait.



You reduce any Strain Damage received by 2, to a minimum of 1.



Please Note: As per [Universal Rule #4], Abilities of the same name do not Stack. Therefore, multiple instances of Hardened will not Stack with each other. However, the Stubborn and Unbreakable Abilities will Stack with Hardened.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:homing?rev=1785975262&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-08-06T00:14:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>homing</title>
        <link>https://meatspacettrpg.com.au/traits:homing?rev=1785975262&amp;do=diff</link>
        <description>Homing

Trait. 



When performing an Attack with a Weapon, Spell, Invocation, etc, with the Homing Ability against an Entity with the Marked Condition, you can ignore Terrain when determining Affect.



In addition, the Attack gains the Advantage Property.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:imperfection?rev=1781226552&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>imperfection</title>
        <link>https://meatspacettrpg.com.au/traits:imperfection?rev=1781226552&amp;do=diff</link>
        <description>Imperfection

Trait - Property 



When rolling a D20, a Result of 20 is replaced with a Result of 1. 



Due to the Result of 20 being replaced with 1, you never achieve Critical Success, achieving Critical Failure instead.




Wuntch&#039;s Whatever 

Imperfection is a VERY potent negative Property and is very rarely found natively on Items and Abilities for just this reason. If you are considering applying Imperfection to a Dice Pool as a result of roleplay or a consequence of some kind, we recomm…</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:imploding?rev=1781226552&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>imploding</title>
        <link>https://meatspacettrpg.com.au/traits:imploding?rev=1781226552&amp;do=diff</link>
        <description>Imploding

Trait - Property 



While under the effects of this Property, whenever you would achieve a Result on a Die equal to the maximum that die can roll, such as an 8 on a D8 or 4 on a D4, that Die is removed from your Dice Pool.



Example: Rolling a 12 on a D12 under the effects of Imploding would cause the D12 to be removed from the</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:indirect?rev=1785975234&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-08-06T00:13:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>indirect</title>
        <link>https://meatspacettrpg.com.au/traits:indirect?rev=1785975234&amp;do=diff</link>
        <description>Indirect

Trait.



This Item] or Ability ignores Terrain when determining Affect to perform the Combat Action or it&#039;s function, as Appropriate.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:indomitable?rev=1781226550&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>indomitable</title>
        <link>https://meatspacettrpg.com.au/traits:indomitable?rev=1781226550&amp;do=diff</link>
        <description>Indomitable

Trait



You may Downgrade the outcome of any Injury Tests you generate once.



Please Note: As per [Universal Rule #4], Abilities of the same name do not Stack. Therefore, multiple instances of Indomitable will not Stack with each other. However, the Sturdy and Rugged Abilities will Stack with Indomitable.

Changelog

Version 0.5b - April 2026</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:invocation_focus_x?rev=1781226548&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>invocation_focus_x</title>
        <link>https://meatspacettrpg.com.au/traits:invocation_focus_x?rev=1781226548&amp;do=diff</link>
        <description>Invocation Focus X

Trait. 
Whenever you perform a Check to advance an Invocation, gain a bonus X (Where X is listed on the Item or Ability).</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:light?rev=1781226548&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>light</title>
        <link>https://meatspacettrpg.com.au/traits:light?rev=1781226548&amp;do=diff</link>
        <description>Light

Trait. 
This Item can be drawn from a Holster as a Quick Action.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:loud?rev=1781226546&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>loud</title>
        <link>https://meatspacettrpg.com.au/traits:loud?rev=1781226546&amp;do=diff</link>
        <description>Loud

Trait. 
This Item cannot be silenced or its sounds concealed through non-Magical means. In addition, any and all Checks or Saves to conceal the use of this Item or your location at the time of use are taken with Disadvantage and under the effects of the</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:luddite?rev=1781226546&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>luddite</title>
        <link>https://meatspacettrpg.com.au/traits:luddite?rev=1781226546&amp;do=diff</link>
        <description>Luddite

Trait.



Luddites have no Cyberware, this includes the NeuraCore, DigiPlates and AestheSkin Cyberware all [Sapients] normally start with, nor can they ever install or have installed Cyberware on themselves with the following exception:



You may remove the Luddite Trait by installing the following three pieces of Cyberware at their stated costs:</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:maddening?rev=1781226544&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>maddening</title>
        <link>https://meatspacettrpg.com.au/traits:maddening?rev=1781226544&amp;do=diff</link>
        <description>Maddening

Trait.



You may Upgrade the outcome of any Panic Tests you inflict up to three times. 



In addition, should an Item with this Trait be Equipped or [Holstered], you may gain a bonus D12 to any and all Swagger Checks you perform.



Please Note: These effects are mutually exclusive. You can only benefit from one of the following at a time:</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:magical?rev=1781226544&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magical</title>
        <link>https://meatspacettrpg.com.au/traits:magical?rev=1781226544&amp;do=diff</link>
        <description>Magical

Trait.



This [Weapon] deals Magical Damage instead of Meat Damage.

Note: Most non-[Technological] [Enemies] have at least 10 [Ward].</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:medicinal?rev=1781226542&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>medicinal</title>
        <link>https://meatspacettrpg.com.au/traits:medicinal?rev=1781226542&amp;do=diff</link>
        <description>Medicinal

You may only perform the Combat [Action] against [Organic] [Targets].



However, you may also perform this [Action] against [Perceived] [Allies], instead of [Enemies]. If you do so, these [Attack&#039;s] are automatically [Successful] if performed within [Optimal Range], but restore</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:modular?rev=1781226542&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modular</title>
        <link>https://meatspacettrpg.com.au/traits:modular?rev=1781226542&amp;do=diff</link>
        <description>Modular

Trait. 

An [Item] or [Vehicle] may have multiple of this [Mod] or [Component] installed. 

Please Note: This Trait specifcally supercedes [Universal Rule #4].</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:natural?rev=1781226541&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>natural</title>
        <link>https://meatspacettrpg.com.au/traits:natural?rev=1781226541&amp;do=diff</link>
        <description>Natural

Trait. 


This Item does not require an Item Slot to be stored on your person. You cannot be forced to drop this Item. No Hand Slots are required to use the Item and it is always Equipped.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:non-lethal?rev=1781226540&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:09:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>non-lethal</title>
        <link>https://meatspacettrpg.com.au/traits:non-lethal?rev=1781226540&amp;do=diff</link>
        <description>Non-Lethal

Trait. 



When this Weapon deals Damage to Health, Post-Mitigation, that Damage may be dealt to Strain instead.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:perfection?rev=1781226539&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>perfection</title>
        <link>https://meatspacettrpg.com.au/traits:perfection?rev=1781226539&amp;do=diff</link>
        <description>Perfection

Trait - Property 



While under the effects of this Property, when rolling a D20, a Result of 1 is replaced with a Result of 20.



Due to the Result of 1 being replaced with 20, you never achieve Critical Failure, achieving Critical Success instead.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:poise?rev=1781226539&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>poise</title>
        <link>https://meatspacettrpg.com.au/traits:poise?rev=1781226539&amp;do=diff</link>
        <description>Poise

Trait



You may Downgrade the outcome of any Panic Tests you generate once.



Please Note: As per [Universal Rule #4], Abilities of the same name do not Stack. Therefore, multiple instances of Poise will not Stack with each other. However, the Composure and Stoic Abilities will Stack with Poise.

Changelog

Version 0.5b - April 2026</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:poor?rev=1781226537&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>poor</title>
        <link>https://meatspacettrpg.com.au/traits:poor?rev=1781226537&amp;do=diff</link>
        <description>Poor

Trait - Property 



While under the effects of this Property, when rolling a D20 you achieve Critical Failure on Results of 1 and 2, instead of 1.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:reliable?rev=1781226537&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reliable</title>
        <link>https://meatspacettrpg.com.au/traits:reliable?rev=1781226537&amp;do=diff</link>
        <description>Reliable

Trait - Property 



While under the effects of this Property, when rolling a D4, D6, D8, D10 or D12, you may Reroll Results of:

	*  1 on D4&#039;s &amp; D6&#039;s
	*  1 &amp; 2 on D8&#039;s &amp; D10&#039;s
	*  1, 2 &amp; 3 on D12&#039;s.

Please Note: As a helpful reminder, Reliable only applies to the lowest 25% of possible</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:repeating?rev=1781226535&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>repeating</title>
        <link>https://meatspacettrpg.com.au/traits:repeating?rev=1781226535&amp;do=diff</link>
        <description>Repeating

Trait 

This  Consumable Item isn&#039;t destroyed on activation, but at the end of the Encounter in which it was activated instead. 
Therefore, once activated, it can be activated multiple times if the circumstances are met multiple times.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:rugged?rev=1781226535&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rugged</title>
        <link>https://meatspacettrpg.com.au/traits:rugged?rev=1781226535&amp;do=diff</link>
        <description>Rugged

Trait



You may Downgrade the outcome of any Injury Tests you generate once.



Please Note: As per [Universal Rule #4], Abilities of the same name do not Stack. Therefore, multiple instances of Rugged will not Stack with each other. However, the Sturdy and Indomitable Abilities will Stack with Rugged.

Changelog

Version 0.5b - April 2026</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:runes_of_diffusal?rev=1781226533&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>runes_of_diffusal</title>
        <link>https://meatspacettrpg.com.au/traits:runes_of_diffusal?rev=1781226533&amp;do=diff</link>
        <description>Runes of Diffusal

Trait. 

This Weapon deals D4 Stacks of Disrupted and Draining on a Successful Attack, before Damage is dealt.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:runes_of_slaying?rev=1781226533&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>runes_of_slaying</title>
        <link>https://meatspacettrpg.com.au/traits:runes_of_slaying?rev=1781226533&amp;do=diff</link>
        <description>Runes of Slaying

Trait. 

This Weapon deals True Damage instead of Meat Damage.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:scatter_x?rev=1781226531&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scatter_x</title>
        <link>https://meatspacettrpg.com.au/traits:scatter_x?rev=1781226531&amp;do=diff</link>
        <description>Scatter X

When this Item is used, it may be placed anywhere within Adjacency as a Double Action, or thrown as an Action. 

If thrown, nominate a location and perform an Athletics (or specified on the Item) Check VS the DC of X (Where X is listed on the Item), if the location is outside of Optimal Range then make the Check with</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:setup_x?rev=1781226531&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>setup_x</title>
        <link>https://meatspacettrpg.com.au/traits:setup_x?rev=1781226531&amp;do=diff</link>
        <description>Setup X

This Item cannot be used and its effects will not function, unless a Tech [Ritual]; X Action is performed, where X is equal to the value listed on the Item.



Unless otherwise specified on the Item, the Skill used to perform this [Ritual] is Tech.



Once the [Ritual] is completed, the</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:sheathed?rev=1786507455&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-08-12T04:04:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sheathed</title>
        <link>https://meatspacettrpg.com.au/traits:sheathed?rev=1786507455&amp;do=diff</link>
        <description>Sheathed

Trait. 


This Item does not require an Inventory Slot to be stored in a Character&#039;s Inventory.

Changelog

Version 0.5c - Aug 2026

	*  Wording Updated
	*  Renamed from Holstered</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:signature_range?rev=1783471140&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-07-08T00:39:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>signature_range</title>
        <link>https://meatspacettrpg.com.au/traits:signature_range?rev=1783471140&amp;do=diff</link>
        <description>Signature Range

Trait.



The Value and Upkeep are lowered by 10% (already included in the above) due to availability. However, because of the commonality, the object can only be sold for 1% of its total Value.



If the object is a [Component] or [Mod], [Installed] into a</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:silenced?rev=1781226520&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>silenced</title>
        <link>https://meatspacettrpg.com.au/traits:silenced?rev=1781226520&amp;do=diff</link>
        <description>Silenced

Trait. 
Conveys Disadvantage and the  Unreliable Property to any all Checks or Saves to identify the sound of the Item or locate the user.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:simple?rev=1781226520&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>simple</title>
        <link>https://meatspacettrpg.com.au/traits:simple?rev=1781226520&amp;do=diff</link>
        <description>Simple

Trait - Property 



An Ability with this Property does not trigger Exhaustion.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:spell_focus_x?rev=1781226518&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spell_focus_x</title>
        <link>https://meatspacettrpg.com.au/traits:spell_focus_x?rev=1781226518&amp;do=diff</link>
        <description>Spell Focus X

Trait 
Your Spells cost X (Where X is listed on the Item or Ability) additional Mana to Counterspell.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:stoic?rev=1781226518&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stoic</title>
        <link>https://meatspacettrpg.com.au/traits:stoic?rev=1781226518&amp;do=diff</link>
        <description>Stoic

Trait



You may Downgrade the outcome of any Panic Tests you generate once.



Please Note: As per [Universal Rule #4], Abilities of the same name do not Stack. Therefore, multiple instances of Stoic will not Stack with each other. However, the Poise and Composure Abilities will Stack with Stoic.

Changelog

Version 0.5b - April 2026</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:stressful?rev=1781226516&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stressful</title>
        <link>https://meatspacettrpg.com.au/traits:stressful?rev=1781226516&amp;do=diff</link>
        <description>Stressful

Trait.



You may Upgrade the outcome of any Panic Tests you inflict once. 



In addition, should an Item with this Trait be Equipped or [Holstered], you may gain a bonus D4 to any and all Swagger Checks you perform.



Please Note: These effects are mutually exclusive. You can only benefit from one of the following at a time:</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:stubborn?rev=1781226516&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stubborn</title>
        <link>https://meatspacettrpg.com.au/traits:stubborn?rev=1781226516&amp;do=diff</link>
        <description>Stubborn

Trait.



You reduce any Strain Damage received by 1, to a minimum of 1.



Please Note: As per [Universal Rule #4], Abilities of the same name do not Stack. Therefore, multiple instances of Stubborn will not Stack with each other. However, the Hardened and Unbreakable Abilities will Stack with Stubborn.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:sturdy?rev=1781226514&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sturdy</title>
        <link>https://meatspacettrpg.com.au/traits:sturdy?rev=1781226514&amp;do=diff</link>
        <description>Sturdy

Trait



You may Downgrade the outcome of any Injury Tests you generate once.



Please Note: As per [Universal Rule #4], Abilities of the same name do not Stack. Therefore, multiple instances of Sturdy will not Stack with each other. However, the Rugged and Indomitable Abilities will Stack with Sturdy.

Changelog

Version 0.5b - April 2026</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:subtle?rev=1781226514&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>subtle</title>
        <link>https://meatspacettrpg.com.au/traits:subtle?rev=1781226514&amp;do=diff</link>
        <description>Subtle

Trait. 
Conveys Advantage and the effects of the  Reliable Property to all Checks or Saves to conceal, disguise or generally hide this Item.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:tiring?rev=1781226512&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tiring</title>
        <link>https://meatspacettrpg.com.au/traits:tiring?rev=1781226512&amp;do=diff</link>
        <description>Tiring

Trait. 



This Ability always triggers Exhaustion. If you are performing a [Ritual], it will also always trigger a [Multi-Tasking Save].</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:traumatic?rev=1781226512&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traumatic</title>
        <link>https://meatspacettrpg.com.au/traits:traumatic?rev=1781226512&amp;do=diff</link>
        <description>Traumatic

Trait.



You may Upgrade the outcome of any Panic Tests you inflict up to two times. 



In addition, should an Item with this Trait be Equipped or [Holstered], you may gain a bonus D8 to any and all Swagger Checks you perform.



Please Note: These effects are mutually exclusive. You can only benefit from one of the following at a time:</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:tripping?rev=1781226510&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tripping</title>
        <link>https://meatspacettrpg.com.au/traits:tripping?rev=1781226510&amp;do=diff</link>
        <description>Tripping

Trait. 
Whenever you make a successful Attack with this Weapon, you may, instead of dealing Damage, force the target to take a Reflex Save (DC equal to Attack). If failed, the target loses all unused Movement Points and gains the Prone Condition.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:troubles?rev=1781226510&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>troubles</title>
        <link>https://meatspacettrpg.com.au/traits:troubles?rev=1781226510&amp;do=diff</link>
        <description>Troubles

Trait - Property 



While under the effects of this Property, any time two or more Die in your Dice Pool have the same Result, both Die replace their Results with the minimum that Die can roll.



Example: Getting a Result of 6 on both a D20 and D12 in your Dice Pool would cause the D20&#039;s Result to become 1 and the D12&#039;s</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:trusty?rev=1781226508&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>trusty</title>
        <link>https://meatspacettrpg.com.au/traits:trusty?rev=1781226508&amp;do=diff</link>
        <description>Trusty

Trait - Property 



When rolling a D20 you may Reroll any Result of 1.



Please note: When rolling under the effects of the Advantage or Disadvantage Properties, you Reroll any singular D20 with the Result of 1, not both Die.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:two-handed?rev=1782604723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-27T23:58:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>two-handed</title>
        <link>https://meatspacettrpg.com.au/traits:two-handed?rev=1782604723&amp;do=diff</link>
        <description>Two-Handed

Trait. 



This Item requires 2 [Hands] to use and 2 [Holsters] to store. It can still be carried with 1 [Hand], but requires 2 to use.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:unbreakable?rev=1781226507&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unbreakable</title>
        <link>https://meatspacettrpg.com.au/traits:unbreakable?rev=1781226507&amp;do=diff</link>
        <description>Unbreakable

Trait.



You reduce any Strain Damage received by 3, to a minimum of 1.



Please Note: As per [Universal Rule #4], Abilities of the same name do not Stack. Therefore, multiple instances of Unbreakable will not Stack with each other. However, the Stubborn and Hardened Abilities will Stack with Unbreakable.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:unique_x?rev=1781226506&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unique_x</title>
        <link>https://meatspacettrpg.com.au/traits:unique_x?rev=1781226506&amp;do=diff</link>
        <description>Unique X

[Trait]. 

An [Item] may only ever have a single [Mod] with the [Unique X] [Ability] where X is listed on the [Mod]. 

Note: Unique X terms include but are not limited to: Underslung, Core and Plating.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:unreliable?rev=1781226505&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unreliable</title>
        <link>https://meatspacettrpg.com.au/traits:unreliable?rev=1781226505&amp;do=diff</link>
        <description>Unreliable

Trait - Property 



While under the effects of this Property, when rolling a D4, D6, D8, D10 or D12, you must Reroll Results of:

	*  4 on D4&#039;s
	*  6 on D6&#039;s
	*  7 &amp; 8 on D8&#039;s
	*  9 &amp; 10 on D10&#039;s
	*  10,11 &amp; 12 on D12&#039;s.

Please Note: As a helpful reminder, Unreliable  only applies to the highest 25% of possible</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:unwieldy?rev=1781226505&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unwieldy</title>
        <link>https://meatspacettrpg.com.au/traits:unwieldy?rev=1781226505&amp;do=diff</link>
        <description>Unwieldy

Trait. 
Attacks you make with this Item are performed with Disadvantage. In addition, this Item can&#039;t gain the benefit of the  Trusty or  Fine Properties on Attacks and Saves.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:versatile?rev=1781226503&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>versatile</title>
        <link>https://meatspacettrpg.com.au/traits:versatile?rev=1781226503&amp;do=diff</link>
        <description>Versatile

Trait. 
This Weapon can be used as an Athletics or Coordination Weapon. This means that you may perform Athletics or Coordination Attacks with this Weapon, nominated before you roll. When resolving Damage, you may add either Brawn or Agility to the Damage, as Appropriate, based on if you performed an Athletics or Coordination Attack, respectively.</description>
    </item>
    <item rdf:about="https://meatspacettrpg.com.au/traits:vicious?rev=1781226503&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-06-12T01:08:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vicious</title>
        <link>https://meatspacettrpg.com.au/traits:vicious?rev=1781226503&amp;do=diff</link>
        <description>Vicious

Trait.



You may Upgrade the outcome of any Injury Tests you inflict up to two times.



In addition, should an Item with this Trait be Equipped or [Holstered], you may gain a bonus D8 to any and all Swagger Checks you perform.

Please Note:These effects are mutually exclusive. You can only benefit from one of the following at a time:</description>
    </item>
</rdf:RDF>
