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        <title>Meat Space Wiki - universal_rule</title>
        <description>for all your Spacing needs</description>
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        <title>abilities_of_the_same_name_don_t_stack</title>
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        <description>Rule #4 - Abilities of the Same Name Don&#039;t Stack

There are many Abilities in Meat Space. Some are active, some are passive, but an Entity can only benefit from an Ability with the same name once at any given time.



Example: Using the Dodge Quick Action twice would only increase your Defence once, as both effects originate from the</description>
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        <title>discussion_is_appropriate</title>
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        <description>Rule #1 - Discussion is Appropriate

No rules system can account for every possible situation. Science fiction and fantasy stories are often strange, complex and unpredictable, and Meat Space is no exception. As a result, some rules intentionally require interpretation by the</description>
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        <title>intent_first</title>
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        <description>Rule #3 - Intent First

Meat Space is intentionally a complex game because, while a complex game can be overwhelming today, it can still be fun tomorrow.



The rules can be complex, but playing the game is simple. Tell the table what you want your Character to do. The</description>
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        <description>Rule #6 - Repetition is Exhausting

In Meat Space, Characters gain multiple Action Points (AP) and Quick Action Points (QP) that can be spent to perform Actions and Quick Actions. As long as a Character has the required AP or QP, they may perform the same Ability multiple times.



However, repeatedly performing the same Ability is physically and mentally demanding. Whenever a</description>
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        <title>rule_of_cool</title>
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        <description>Rule #2 - Rule of Cool

Meat Space is a game of magically charged cyber-spacers doing extraordinary things in extravagant style. While it is completely reasonable for a GM to occasionally rule that something is impossible, if a Player suggests something wild but badass, we recommend erring on the side of allowing an attempt rather than denying one, as</description>
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        <dc:date>2026-07-29T00:17:47+00:00</dc:date>
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        <description>Rule #5 - You Can&#039;t Reroll a Reroll

Many Abilities, effects and Properties allow a Die to be rolled again after it has already been rolled. This is known as a Reroll.



Regardless of how many sources of Rerolls are available, a Die can never be Rerolled more than once. A Reroll can only ever be applied to the original roll of a</description>
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