Deflect

Deflect
Quick Action
When a Perceived Ally takes Stress Damage, post-mitigation, from a Speak, Barb, Staunch or other similar Ability, in a social Situation, you reduce the Damage by D8 + Intuition. You then take Stress Damage equal to the Damage prevented in this manner.

Changelog

Version 0.5c - Sep 2026

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