[Shield Mods] are a type of [Item]. [Shield Mods] may be installed on your [Shield] with the help of merchants or with a [Character's] own skill through the process of [Modding].
On this page you will find a list of all [Shield Mods] sorted by [Subtype]. Each [Mod] is delivered in the format below:
| Mod Name | ||||
|---|---|---|---|---|
| Product Line:[Corp Name] - Giga-Corp Slogan | ||||
| Archetype | Archetype Name | Subtype | Subtype Name | |
| Requirement | Hardpoint Tax | Value | Upkeep | |
| Brawn: 0 | 0 | 0c | 0c | |
| Traits | ||||
| Traits | ||||
| Effects | ||||
| Effects and their descriptions | ||||
All Mods have restrictions on what types of Item they may be installed on, this is indicated by the Mod's Archetype and Subtype. Should a Mod share an Archetype and Subtype with the Item you wish to install it on, you may do so. If it does not share an Archetype and Subtype then you may not.
Both Mods and Items have Brawn Requirements. when adding a Mod to an Item, the greater of the two Brawn Requirements is the Item's new Brawn Requirement
Example: A Mk.2 Catch Plate has a Brawn Requirement of 5 and if installed in a Buckler, Which has a Brawn Requirement of 3, would increase the Requirement to 5.