Gear is a subtype of Item. Gear Items are a variety of useful objects that offer benefits or easy access to themselves when stored in a Pack Slot.
Gear covers a wide range of utility and buff options for your Character but are limited by the amount of Pack Slots you have.
On this page all Gear is sorted by their primary Subtype, in addition each entry is delivered in the format of a table, you can see an example with explanations below, be aware certain gear will have variations from the table below, though their heading descriptions are still listed:
| Gear Name | |||||||
|---|---|---|---|---|---|---|---|
| Product Line:[Corp Name] - Corp Marketing Slogan | |||||||
| Archetype | Gadget | Subtype | Gear | ||||
| Mk | Requirement | Effect | Difficulty | Range | Hardpoints | Value | Upkeep |
| Mk. 1 | Brawn: 8 | - | - | 0 - 0 | - | 000,000c | 000,000c |
| Mk. 2 | Brawn: 8 | - | - | 0 - 0 | - | 000,000c | 000,000c |
| Mk. 3 | Brawn: 8 | - | - | 0 - 0 | - | 000,000c | 000,000c |
| Mk. 4 | Brawn: 8 | - | - | 0 - 0 | - | 000,000c | 000,000c |
| Mk. 5 | Brawn: 8 | - | - | 0 - 0 | - | 000,000c | 000,000c |
| Traits | |||||||
| Trait - 1, Trait - 2 & Trait - 3. | |||||||
| Effects | |||||||
| Effects and their descriptions | |||||||
The Gear Name is the name of the Item. This can be used to search the Item on the website.
Archetype is a mechanical term, defining what type of Item it is. This is mostly used to specify between different types of Items.
The Mk of Gear determines the effects you recieve as well as the Value and Upkeep costs you must pay when purchasing and using them.
The Requirements of Gear are the Stats required to Equip the Item. This is typically Brawn.
The Hardpoints of Gear reflects how many Mods can be installed. See Mod for more information.
The Value of Gear reflects it's financial worth, in Credits. While various merchants and vendors may adjust the prices to acquire their goods, the cost to buy or sell Gear is based on it's Value.
The Effect of Gear are the unique rules and effects it conveys to the Entity using the Gear. See the specific Gear for additional information.
The Product Line is what corporation makes this specific line of Gear. There are always many competing products, and many of the Corporations have different versions, some similar, some wildy different.
Subtype is a mechanical term, defining what type of an Archetype it is. This is mostly used to specify between different types of Gear, most commonly by and for Mods. Gear comes in the Belt, Charm, Fashion, Flickertech, General, Industrial and Telemetry Subtypes.
The Difficulty on Gear is the number that an Entity must equal or exceed on a given Check, Attack or Save to avoid the Effects of that Gear.
The Range of Gear is the effective distance your it can be used at, any Rolls performed outside of this Range are performed under the effects of the Disadvantage Property.
The Upkeep of Gear is how expensive it is to maintain. Upkeep is paid at the start of every Cycle, otherwise the Gear will cease to function.
The Traits of Gear are Abilities. They effect the Item itself, or the Entity using the Gear. See the specific Traits page for additional information.
Belts are a unique Subtype of Gear with powerful effects for their Value. Belts only provide their benefits and effects while Equipped in a Waist Slot.