Arc Sprayer

An Arc Sprayer is a two-handed close-assault weapon that projects Arc fluid in a continuous stream, designed for short-range crowd suppression rather than precision fire. The discharge spreads on contact, penetrating armour through Arc tech properties and covering a wide area, making evasion effectively impossible once engaged. By combining the immediate response role of other close-range impact weapons with sustained area denial, it excels at breaking advances and controlling confined spaces. Though expensive due to the relative newness of Arc systems, models produced by BioTopia Projects Limited are favoured by professionals for their consistent and overwhelming anti-infantry performance.


“BioTopia Projects’ patented Arc tech isn’t a single substance — it’s a delivery philosophy. Depending on availability, atmosphere, and target profile, Arc reservoirs can be charged liquid, corrosive compounds, ignitable fuel, suspended metal shavings, or even engineered swarms, all carried the same way and applied the same way. If it flows, Arc can weaponise it — and if it doesn’t, BioTopia will make it.”

Arc Sprayer
[BioTopia Projects Limited] - Tested on the dead, for the living!
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Impact]
Value 4,000c Upkeep 200c
Requirement Damage Range Ammo Hardpoints
Brawn: 6 8 3 - 12 2 3
Traits
[Arc], [Blast], [Brutal], [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud] & [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 4 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Arc Sprayer
[BioTopia Projects Limited] - Tested on the dead, for the living!
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Impact]
Value 16,000c Upkeep 400c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 16 6 - 24 2 3
Traits
[Arc], [Blast], [Brutal], [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud] & [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 4 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Arc Sprayer
[BioTopia Projects Limited] - Tested on the dead, for the living!
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Impact]
Value 36,000c Upkeep 600c
Requirement Damage Range Ammo Hardpoints
Brawn: 18 24 9 - 36 2 3
Traits
[Arc], [Blast], [Brutal], [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud] & [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 4 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Arc Sprayer
[BioTopia Projects Limited] - Tested on the dead, for the living!
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Impact]
Value 64,000c Upkeep 800c
Requirement Damage Range Ammo Hardpoints
Brawn: 24 32 12 - 48 2 3
Traits
[Arc], [Blast], [Brutal], [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud] & [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 4 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Arc Sprayer
[BioTopia Projects Limited] - Tested on the dead, for the living!
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Impact]
Value 100,000c Upkeep 1,000c
Requirement Damage Range Ammo Hardpoints
Brawn: 30 40 15 - 60 2 3
Traits
[Arc], [Blast], [Brutal], [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud] & [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 4 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Jan / 2026

  • Lore added
  • Product changed from Sourcery Solutions to BioTopia Projects Limited
  • Added Fortuitous - Injury
  • Added Dangerous - Weapon Jam
  • Value reduced to 4,000c from 5,000c