Autorifle

The Autorifle is a two-handed, fully automatic ballistic rifle produced by Orc Corp and configured for reliable mid-range combat. Its rifled barrel and balanced frame deliver significant stopping power while maintaining manageable weight and ammunition capacity for sustained engagements. Designed as a general-purpose platform, it strikes an effective equilibrium between fire rate, recoil control, and logistical practicality. Though inexpensive relative to other primary weapons due to mass production, its reliance on conventional munitions results in ongoing operational costs, and its ubiquity limits resale value despite its proven versatility.


“Y’ALL EVER JUST HOLD THE TRIGGER DOWN AND FEEL ALIVE?! I fucking love this gun. Two hands, wide stance, and let that sucker ROAR. Whatever is down range? GOOOOONE! Whatever’s out there better start prayin’ to the spirits, ‘cause I'm full sending, baby! THEY PUT A FULL-AUTO SWITCH ON IT FOR A REASON, AND I AM RESPECTIN’ THE DESIGN! WOOOOOOO! ROCK 'N' ROLL, YEEEEEEEEAH!”

Autorifle
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rock 'n' Roll]
Value 900c Upkeep 180c
Requirement Damage Range Ammo Hardpoints
Brawn: 6 D8 + 4 6 - 24 4 4
Traits
[Dangerous], [Fortuitous], [Full-Auto], [Signature Range], [Two-Handed] & [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Autorifle
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rock 'n' Roll]
Value 3,600c Upkeep 360c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 2D8 + 8 9 - 36 4 4
Traits
[Dangerous], [Fortuitous], [Full-Auto], [Signature Range], [Two-Handed] & [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Autorifle
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rock 'n' Roll]
Value 8,100c Upkeep 540c
Requirement Damage Range Ammo Hardpoints
Brawn: 18 3D8 + 12 12 - 48 4 4
Traits
[Dangerous], [Fortuitous], [Full-Auto], [Signature Range], [Two-Handed] & [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Autorifle
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rock 'n' Roll]
Value 14,400c Upkeep 720c
Requirement Damage Range Ammo Hardpoints
Brawn: 24 4D8 + 16 15 - 60 4 4
Traits
[Dangerous], [Fortuitous], [Full-Auto], [Signature Range], [Two-Handed] & [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Autorifle
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rock 'n' Roll]
Value 22,500c Upkeep 900c
Requirement Damage Range Ammo Hardpoints
Brawn: 30 5D8 + 20 18 - 72 4 4
Traits
[Dangerous], [Fortuitous], [Full-Auto], [Signature Range], [Two-Handed] & [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Feb 2026

  • Lore added
  • Renamed to Autorifle from Medium Autorifle
  • Fortuitous - Injury
  • Added Dangerous - Weapon Jam
  • Ammo increased to 4 from 3