Charkrams

The Elysian Greens Chakram is a lightweight, razor-edged throwing disc designed to be cast with one hand and carried in matched sets. Its aerodynamically balanced rim allows it to ricochet deliberately from target to target, turning a single throw into a cascading series of strikes. While it lacks the sheer stopping power of heavier weapons, it is exceptionally effective against unarmoured or lightly protected opponents in close clusters. In practice, it is the premier tool for quickly neutralising groups of soft targets with speed, precision, and controlled mayhem.


Across millennia of conflict and craft, elven smiths consistently rejected brute efficiency in favour of weapons that married performance with beauty, as if every act of violence should also be an act of art. This philosophy produced tools that were as graceful in motion as they were lethal in effect, blurring the line between battlefield and gallery. Over time, that sensibility bled beyond elvish society, attracting warriors and assassins who wanted their killings to “say something” rather than merely end a life. In hindsight, many scholars argue that the Chakram is less a weapon than an artistic signature. Elegant, deadly and unmistakably intentional.

Charkrams
[Elysian Greens] - 100% magically grown. Vat to table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Quickdraw]
Value 150c Upkeep 150c
Requirement Damage Range Ammo Hardpoints
Brawn: 3 D4 + Agi 3 - 12 - 2
Traits
[Chaining: 1], [Fortuitous], [Light] & [Silenced].
Effects
[Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.

Charkrams
[Elysian Greens] - 100% magically grown. Vat to table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Quickdraw]
Value 600c Upkeep 600c
Requirement Damage Range Ammo Hardpoints
Brawn: 6 2D4 + Agi 6 - 24 - 2
Traits
[Chaining: 1], [Fortuitous], [Light] & [Silenced].
Effects
[Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.

Charkrams
[Elysian Greens] - 100% magically grown. Vat to table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Quickdraw]
Value 1,350c Upkeep 1,350c
Requirement Damage Range Ammo Hardpoints
Brawn: 9 3D4 + Agi 9 - 36 - 2
Traits
[Chaining: 1], [Fortuitous], [Light] & [Silenced].
Effects
[Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.

Charkrams
[Elysian Greens] - 100% magically grown. Vat to table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Quickdraw]
Value 2,400c Upkeep 2,400c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 4D4 + Agi 12 - 48 - 2
Traits
[Chaining: 1], [Fortuitous], [Light] & [Silenced].
Effects
[Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.

Charkrams
[Elysian Greens] - 100% magically grown. Vat to table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Quickdraw]
Value 3,750c Upkeep 3,750c
Requirement Damage Range Ammo Hardpoints
Brawn: 15 5D4 + Agi 15 - 60 - 2
Traits
[Chaining: 1], [Fortuitous], [Light] & [Silenced].
Effects
[Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this Value to this [Weapon's] [Upkeep] once installed.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.

Changelog

Version 0.5b - Feb 2026

  • Lore added
  • Product Line change to Elysian Green from BioTopia Projects Limited
  • Added Fortuitous - Injury
  • Value reduced to 150c from 300c
  • Upkeep reduced to 150c from 300c
  • Added unique Class progression to Upkeep

Version 0.5b - June 2026

  • Increased Hardpoints to 2 from 1
  • Added a new Mod based effect