Club

Club
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Simple]
Skill [Athletics] Mastery [Melee]
Value 90c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 4 D6 + Brawn 1 - 2
Traits
[Brutal], [Close Combat], [Fortuitous], [Light], [Signature Range] & [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Club
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Simple]
Skill [Athletics] Mastery [Melee]
Value 360c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 8 2D6 + Brawn 1 - 2 - 2
Traits
[Brutal], [Close Combat], [Fortuitous], [Light], [Signature Range] & [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Club
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Simple]
Skill [Athletics] Mastery [Melee]
Value 810c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 12 3D6 + Brawn 1 - 3 - 2
Traits
[Brutal], [Close Combat], [Fortuitous], [Light], [Signature Range] & [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Club
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Simple]
Skill [Athletics] Mastery [Melee]
Value 1,440c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 16 4D6 + Brawn 1 - 6 - 2
Traits
[Brutal], [Close Combat], [Fortuitous], [Light], [Signature Range] & [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Club
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Simple]
Skill [Athletics] Mastery [Melee]
Value 2,250c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 20 5D6 + Brawn 3 - 12 - 2
Traits
[Brutal], [Close Combat], [Fortuitous], [Light], [Signature Range] & [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].