The Serialised Ezekiel’s Rebuke is a revolver-style magical firearm constructed in the tradition of early powder-driven weapons, loaded manually with rod and charge rather than modern cartridges. Each chamber accepts specially manufactured, serialised rounds reputed to possess the capacity to lethally affect even entities resistant to conventional harm, including lycanthropes, vampiric organisms, and incorporeal spirits. The weapon’s design deliberately preserves archaic mechanics, pairing ritualised loading procedures with contemporary arcane quality control. In practice, it functions as both relic and instrument — a mass-certified legend engineered to deliver definitive judgement.
“Actually — and I think this is important — mine is #412,” he sniffed, adjusting his glasses while carefully polishing the cylinder. “Not a replica, not a ‘thematically inspired derivative,’ but a fully authenticated, serialised Ezekiel’s Rebuke with documented warehouse provenance.” He cleared his throat. “It is a double etched foil, limited run, but that’s the brilliance of it — divine judgement, properly catalogued.”
| Ezekiel's Rebuke, Serialised | ||||
|---|---|---|---|---|
| [Mammon Swarve Financial] - We make greed look good! | ||||
| Archetype | [Weapon] | Subtype | [Exotic] | |
| Skill | [Coordination] | Mastery | [Light Arms] | |
| Value | 250,000c | Upkeep | 500c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 3 | D6 + 4 | 6 - 24 | 3 | - |
| Traits | ||||
| [Dangerous], [Disintegrating], [Fortuitous], [Light] and [Perfection]. | ||||
| Effects | ||||
| [The Ezekiel's Rebuke, Serialised], is a collectors [Item]. As such, it retains it's [Value] after being purchased. Should the [Item] be sold, it's base [Value] will start at 100%, as [Appropriate]. In addition, this [Weapon's] [Damage] can't be mitigated by [Supernatural Armour]. Also, [Attacks] with this [Weapon] are made against the [Target's] [Ego] instead of their [Defence]. Also, unlike other [Disintegrating] [Weapons], [Ezekiel's Rebuke, Serialised] adds +50 to [Injury] [Tests], instead of +30, and the [Swagger] bonus also applies to [Presence]. Furthermore, to perform the [Reload] [Action] on the [Weapon], you must perform a [Magic] [Ritual]; 80/[Action] instead. If you are able to perform the [Reload] [Action] as a [Quick] [Action], you may perform a [Check] to advance the [Ritual] as a [Quick Action] instead. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
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Version 0.5b - Feb 2026