Great Hammer

Great Hammer
[V.M.G.] - Get fracked or get fucked!
Archetype [Weapon] Subtype [Simple]
Skill [Athletics] Mastery [Melee]
Value 1,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 8 D10 + 2x Brawn 1 - 2 - 4
Traits
[Close Combat], [Fortuitous], [Silenced], [Two-Handed] & [Vicious].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] & [Malfunction] instead, as [Appropriate].

Great Hammer
[V.M.G.] - Get fracked or get fucked!
Archetype [Weapon] Subtype [Simple]
Skill [Athletics] Mastery [Melee]
Value 4,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 16 2D10 + 2x Brawn 1 - 3 - 4
Traits
[Close Combat], [Fortuitous], [Silenced], [Two-Handed] & [Vicious].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] & [Malfunction] instead, as [Appropriate].

Great Hammer
[V.M.G.] - Get fracked or get fucked!
Archetype [Weapon] Subtype [Simple]
Skill [Athletics] Mastery [Melee]
Value 9,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 24 3D10 + 2x Brawn 1 - 6 - 4
Traits
[Close Combat], [Fortuitous], [Silenced], [Two-Handed] & [Vicious].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] & [Malfunction] instead, as [Appropriate].

Great Hammer
[V.M.G.] - Get fracked or get fucked!
Archetype [Weapon] Subtype [Simple]
Skill [Athletics] Mastery [Melee]
Value 16,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 32 4D10 + 2x Brawn 3 - 12 - 4
Traits
[Close Combat], [Fortuitous], [Silenced], [Two-Handed] & [Vicious].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] & [Malfunction] instead, as [Appropriate].

Great Hammer
[V.M.G.] - Get fracked or get fucked!
Archetype [Weapon] Subtype [Simple]
Skill [Athletics] Mastery [Melee]
Value 25,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 40 5D10 + 2x Brawn 6 - 24 - 4
Traits
[Close Combat], [Fortuitous], [Silenced], [Two-Handed] & [Vicious].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] & [Malfunction] instead, as [Appropriate].