Heavy Flash Revolver

A one-handed energy weapon that fires concentrated beams of high-intensity light by cycling charged cells through a rotating chamber into a focusing barrel. Manufactured jointly by WyvernWorks Studios and Mammon Swarve Financial, it follows the familiar revolver layout while replacing physical munitions with Flash-based emissions. The system produces less immediate stopping force than ballistic weapons but performs more reliably against armoured targets, drawing power from a rechargeable source that lowers ongoing costs despite a higher purchase price. The heavy model increases overall mass to support greater output, making it harder to handle but more effective on impact, while maintaining an above-average effective range for a weapon of this size.


Early reception of the Flash Revolver was notably divided across sapient markets. Critics questioned the necessity of a rotating cell system in an energy platform, identifying it as a largely aesthetic carryover from ballistic designs rather than a functional requirement.

Market analysis later concluded that this disagreement significantly increased product visibility. While many consumers acknowledged the redundancy, adoption remained strong, with a commonly cited justification in user feedback logs summarized as: “the design is unnecessary, but it is also dope.”

Heavy Flash Revolver
[Mammon Swarve Financial] - We make greed look good!
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 2,000c Upkeep 5c
Requirement Damage Range Ammo Hardpoints
Brawn: 5 D6 + 3 9 - 36 3 3
Traits
[Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Light].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Flash Revolver
[Mammon Swarve Financial] - We make greed look good!
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 8,000c Upkeep 10c
Requirement Damage Range Ammo Hardpoints
Brawn: 10 2D6 + 6 12 - 48 3 3
Traits
[Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Light].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Flash Revolver
[Mammon Swarve Financial] - We make greed look good!
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 18,000c Upkeep 15c
Requirement Damage Range Ammo Hardpoints
Brawn: 15 3D6 + 9 15 - 60 3 3
Traits
[Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Light].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Flash Revolver
[Mammon Swarve Financial] - We make greed look good!
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 32,000c Upkeep 20c
Requirement Damage Range Ammo Hardpoints
Brawn: 20 4D6 + 12 18 - 72 3 3
Traits
[Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Light].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Flash Revolver
[Mammon Swarve Financial] - We make greed look good!
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 50,000c Upkeep 25c
Requirement Damage Range Ammo Hardpoints
Brawn: 20 5D6 + 15 21 - 84 3 3
Traits
[Armour Piercing], [Brutal], [Dangerous], [Fortuitous] & [Light].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Apr 2026

  • Lore added
  • Fortuitous - Injury
  • Dangerous - Weapon Jam
  • Upkeep reduced to 5c from 10c
  • Loud Ability removed

Version 0.5b - May 2026

  • Error corrected: Brawn Requirement reduced to 5 from 6