A two-handed energy weapon that releases guided electrical arcs, using magnetic control and temporary entanglement fields to direct the discharge across one or more targets. Manufactured by Sourcery Solutions, it replaces projectile-based systems with chain-capable electrical output suited to complex engagements. The discharge delivers lower immediate stopping force than ballistic weapons but remains effective against armoured surfaces and mechanical targets, while a rechargeable power system reduces ongoing costs despite a higher acquisition price. The heavy model increases mass and output to extend range and impact, making it more difficult to handle but improving performance at distance, while maintaining above-average effective reach for its class.
“Oh this thing? Yeah, it’s awesome. You know what they say, lightning always strikes twice.”
“…It doesn’t.”
“Yeah it does. That’s, like, the whole point. It jumps. That’s science.”
| Heavy Shock Rifle | ||||
|---|---|---|---|---|
| [Sourcery Solutions] - Your wish, our command. Terms may apply. | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Coordination] | Mastery | [Precision] | |
| Value | 6,000c | Upkeep | 20c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 8 | 2D8 | 12 - 48 | 4 | 4 |
| Traits | ||||
| [Armour Piercing], [Brutal], [Chaining - 1], [Dangerous], [Fortuitous] & [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Heavy Shock Rifle | ||||
|---|---|---|---|---|
| [Sourcery Solutions] - Your wish, our command. Terms may apply. | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Coordination] | Mastery | [Precision] | |
| Value | 24,000c | Upkeep | 40c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 16 | 4D8 | 15 - 60 | 4 | 4 |
| Traits | ||||
| [Armour Piercing], [Brutal], [Chaining - 1], [Dangerous], [Fortuitous] & [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Heavy Shock Rifle | ||||
|---|---|---|---|---|
| [Sourcery Solutions] - Your wish, our command. Terms may apply. | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Coordination] | Mastery | [Precision] | |
| Value | 54,000c | Upkeep | 60c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 24 | 6D8 | 18 - 72 | 4 | 4 |
| Traits | ||||
| [Armour Piercing], [Brutal], [Chaining - 1], [Dangerous], [Fortuitous] & [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Heavy Shock Rifle | ||||
|---|---|---|---|---|
| [Sourcery Solutions] - Your wish, our command. Terms may apply. | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Coordination] | Mastery | [Precision] | |
| Value | 96,000c | Upkeep | 80c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 32 | 8D8 | 21 - 84 | 4 | 4 |
| Traits | ||||
| [Armour Piercing], [Brutal], [Chaining - 1], [Dangerous], [Fortuitous] & [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Heavy Shock Rifle | ||||
|---|---|---|---|---|
| [Sourcery Solutions] - Your wish, our command. Terms may apply. | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Coordination] | Mastery | [Precision] | |
| Value | 150,000c | Upkeep | 100c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 40 | 10D8 | 24 - 96 | 4 | 4 |
| Traits | ||||
| [Armour Piercing], [Brutal], [Chaining - 1], [Dangerous], [Fortuitous] & [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
Version 0.5b - Apr 2026