The Heavy Submachine Gun is a fully automatic ballistic firearm occupying the doctrinal space between sidearm and autorifle, engineered for increased output and structural reinforcement. With greater mass and amplified firepower, it delivers formidable stopping force at short to mid-range, though it demands stronger handling and deliberate control during sustained discharge. Like most projectile-based systems, it benefits from ease of modification and mechanical adaptability across varied operational environments. While inexpensive to acquire, its extreme rate of fire results in significant ammunition consumption, making it as costly to feed as it is effective against advancing threats.
“I was told to favour silence — the whisper of bowstring, the patient breath before release. But there is a rhythm in the Heavy Submachine Gun that stirs even ancient blood. Its voice is not crude; it is percussion — a rolling cadence of thunder contained within my hands, a metallic rain that falls exactly where I ask it to. When it sings, the world does not shatter — it keeps time.”
| Heavy Submachine Gun | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rock 'n' Roll] | |
| Value | 750c | Upkeep | 200c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 6 | D8 + 6 | 3 - 12 | 3 | 3 |
| Traits | ||||
| [Brutal], [Dangerous], [Fortuitous] & [Full-Auto]. | ||||
| Effects | ||||
| You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
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| Heavy Submachine Gun | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rock 'n' Roll] | |
| Value | 3,000c | Upkeep | 400c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 12 | 2D8 + 12 | 6 - 24 | 3 | 3 |
| Traits | ||||
| [Brutal], [Dangerous], [Fortuitous] & [Full-Auto]. | ||||
| Effects | ||||
| You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Heavy Submachine Gun | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rock 'n' Roll] | |
| Value | 13,500c | Upkeep | 600c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 18 | 3D8 + 18 | 9 - 36 | 3 | 3 |
| Traits | ||||
| [Brutal], [Dangerous], [Fortuitous] & [Full-Auto]. | ||||
| Effects | ||||
| You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Heavy Submachine Gun | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rock 'n' Roll] | |
| Value | 24,000c | Upkeep | 800c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 24 | 4D8 + 24 | 12 - 48 | 3 | 3 |
| Traits | ||||
| [Brutal], [Dangerous], [Fortuitous] & [Full-Auto]. | ||||
| Effects | ||||
| You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Heavy Submachine Gun | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rock 'n' Roll] | |
| Value | 37,500c | Upkeep | 1,000c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 30 | 5D8 + 30 | 15 - 60 | 3 | 3 |
| Traits | ||||
| [Brutal], [Dangerous], [Fortuitous] & [Full-Auto]. | ||||
| Effects | ||||
| You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
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Version 0.5b - Feb 2026