Light Autorifle

The Light Autorifle is a two-handed, fully automatic ballistic rifle manufactured by Orc Corp and designed for dependable mid-range engagements. Its rifled barrel and projectile mass provide substantial damage output while maintaining manageable weight for extended carry. Positioned as a general-purpose combat platform, it balances fire rate and control for sustained engagements across varied environments. The lighter weight casing slightly reduces stopping power but allows for greater handling. It's relatively inexpensive to acquire due to large-scale production, ongoing ammunition expenditure increases long-term operating costs, and its widespread availability limits resale value despite its consistent battlefield reliability.


Across recorded interstellar history, the development of ballistic firearms has emerged independently among countless species, each refining the concept according to local metallurgy, doctrine, and temperament. In nearly every case, once projectile propulsion was mastered, design efforts inevitably trended toward increased cyclic output, culminating in the widespread adoption of automatic rifle platforms. This convergence has produced thousands of regional and off-brand autorifle variants throughout Federation space, differing in aesthetics and mechanical nuance but unified in principle. Among them, the mass-produced models of Orc Corp remain the most widely issued and consistently rated, due largely to industrial scale, predictable performance, and aggressive market saturation.

Light Autorifle
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rock 'n' Roll]
Value 1,000c Upkeep 200c
Requirement Damage Range Ammo Hardpoints
Brawn: 4 D8 + 2 6 - 24 3 4
Traits
[Dangerous], [Fortuitous], [Full-Auto], [Light] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Autorifle
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rock 'n' Roll]
Value 4,000c Upkeep 400c
Requirement Damage Range Ammo Hardpoints
Brawn: 8 2D8 + 4 9 - 36 3 4
Traits
[Dangerous], [Fortuitous], [Full-Auto], [Light] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Autorifle
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rock 'n' Roll]
Value 9,000c Upkeep 600c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 3D8 + 6 12 - 48 3 4
Traits
[Dangerous], [Fortuitous], [Full-Auto], [Light] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Autorifle
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rock 'n' Roll]
Value 16,000c Upkeep 800c
Requirement Damage Range Ammo Hardpoints
Brawn: 16 4D8 + 8 15 - 60 3 4
Traits
[Dangerous], [Fortuitous], [Full-Auto], [Light] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Autorifle
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rock 'n' Roll]
Value 25,000c Upkeep 1,000c
Requirement Damage Range Ammo Hardpoints
Brawn: 20 5D8 + 10 18 - 72 3 4
Traits
[Dangerous], [Fortuitous], [Full-Auto], [Light] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Feb 2026

  • Lore added
  • Fortuitous - Injury
  • Added Dangerous - Weapon Jam

Version 0.5b - June 2026

  • Signature Range Ability removed
  • Value and Upkeep updated to reflect this change