Light Flashgun

A Light Flashgun is a two-handed close-assault energy weapon designed to release a wide, high-intensity laser discharge at short range, prioritising immediate stopping force over reach. Instead of mass, it relies on a concentrated flash that penetrates all forms of armour without exception, burning through plating, frames, and protection as if they were not there. Reduced weight makes it quicker to raise and easier to hold on reaction and overwatch, though this comes with a modest loss in raw output. Built by Wyvernworks Studios, it embodies what Flash tech does best: absolute penetration, no matter what’s in the way.


“Light up the future with the Light Flashgun, the approved solution for short-range disagreement resolution. Powered by Wyvernworks Studios’ proprietary Flash tech, it penetrates everything — because fairness is easier when outcomes are uniform. Lightweight, responsive, and dazzling enough to be seen from every angle, it ensures compliance before questions form. Remember: a brighter tomorrow starts with a little flash today!”

Light Flashgun
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Impact]
Value 4,000c Upkeep 5c
Requirement Damage Range Ammo Hardpoints
Brawn: 4 6 3 - 12 2 4
Traits
[Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light], [Loud] & [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Flashgun
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Impact]
Value 16,000c Upkeep 10c
Requirement Damage Range Ammo Hardpoints
Brawn: 8 12 6 - 24 2 4
Traits
[Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light], [Loud] & [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Flashgun
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Impact]
Value 36,000c Upkeep 15c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 18 9 - 36 2 4
Traits
[Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light], [Loud] & [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Flashgun
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Impact]
Value 64,000c Upkeep 20c
Requirement Damage Range Ammo Hardpoints
Brawn: 16 24 12 - 48 2 4
Traits
[Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light], [Loud] & [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Flashgun
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Impact]
Value 100,000c Upkeep 25c
Requirement Damage Range Ammo Hardpoints
Brawn: 20 30 15 - 60 2 4
Traits
[Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light], [Loud] & [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Jan / 2026

  • Lore added
  • Added Fortuitous - Injury
  • Added Dangerous - Weapon Jam