Light Gatling Wand

The Light Gatling Wand is a two-handed, fully automatic magical weapon produced by Mammon Swarve Financial, constructed from multiple wands integrated through artifice into a single emission platform. It generates sustained volleys of magical projectiles that are resisted through willpower and arcane warding rather than physical armour. Its reduced mass and simplified assembly allow for improved handling and faster deployment, though at the cost of lower output and magical capacity compared to larger variants. Moderately expensive to acquire but requiring no ongoing resources, it serves as an effective solution for area control against robotic and supernatural targets.


Unlike most weapon platforms, which emerge from formal collaboration between military specialists and engineering divisions, the origins of the Gatling Wand are widely disputed. Internal accounts from Mammon Swarve Financial suggest no official development program, with early documentation appearing abruptly and without standard approval chains. Persistent industry rumours attribute its creation to an informal wager between two financial executives in a private smoking lounge, testing whether multiple low-output wands could be combined to achieve exponential returns. While the company has neither confirmed nor denied these claims, the resulting platform’s success has ensured its continued production regardless of its unconventional origins.

Light Gatling Wand
[Mammon Swarve Financial] - We make greed look good!
Archetype [Weapon] Subtype [Exotic]
Skill [Magic] Mastery [Rock 'n' Roll]
Value 4,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 4 2D4 + Wits 9 - 36 - 1
Traits
[Fortuitous], [Full-Auto], [Light], [Magical], [Set Up: 50] & [Two-Handed].
Effects
You perform this [Weapon's] [Set Up] [Ritual] with the [Magic] [Skill] instead of the [Tech] [Skill].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Light Gatling Wand
[Mammon Swarve Financial] - We make greed look good!
Archetype [Weapon] Subtype [Exotic]
Skill [Magic] Mastery [Rock 'n' Roll]
Value 16,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 8 4D4 + Wits 12 - 48 - 1
Traits
[Fortuitous], [Full-Auto], [Light], [Magical], [Set Up: 65] & [Two-Handed].
Effects
You perform this [Weapon's] [Set Up] [Ritual] with the [Magic] [Skill] instead of the [Tech] [Skill].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Light Gatling Wand
[Mammon Swarve Financial] - We make greed look good!
Archetype [Weapon] Subtype [Exotic]
Skill [Magic] Mastery [Rock 'n' Roll]
Value 36,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 12 6D4 + Wits 15 - 60 - 1
Traits
[Fortuitous], [Full-Auto], [Light], [Magical], [Set Up: 80] & [Two-Handed].
Effects
You perform this [Weapon's] [Set Up] [Ritual] with the [Magic] [Skill] instead of the [Tech] [Skill].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Light Gatling Wand
[Mammon Swarve Financial] - We make greed look good!
Archetype [Weapon] Subtype [Exotic]
Skill [Magic] Mastery [Rock 'n' Roll]
Value 64,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 16 8D4 + Wits 18 - 72 - 1
Traits
[Fortuitous], [Full-Auto], [Light], [Magical], [Set Up: 95] & [Two-Handed].
Effects
You perform this [Weapon's] [Set Up] [Ritual] with the [Magic] [Skill] instead of the [Tech] [Skill].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Light Gatling Wand
[Mammon Swarve Financial] - We make greed look good!
Archetype [Weapon] Subtype [Exotic]
Skill [Magic] Mastery [Rock 'n' Roll]
Value 100,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 20 10D4 + Wits 21 - 84 - 1
Traits
[Fortuitous], [Full-Auto], [Light], [Magical], [Set Up: 110] & [Two-Handed].
Effects
You perform this [Weapon's] [Set Up] [Ritual] with the [Magic] [Skill] instead of the [Tech] [Skill].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Changelog

Version 0.5b - Feb 2026

  • Reworked
  • Lore added
  • Fixed typo in “Gatling”
  • Fortuitous - Injury
  • Added Set Up: 50 Ability
  • Set Up Ability's Severity increases at higher Classes