Machine Gun

The Machine Gun is a two-handed, fully automatic ballistic weapon produced by Orc Corp, designed for sustained mid to long-range engagements. Its rifled barrel and high-volume projectile output deliver significant stopping power, though effectiveness is reduced against heavily armoured targets. Configured with a balanced frame, it provides a reliable compromise between ease of deployment, firepower, and ammunition capacity, making it a dependable emplacement platform. While relatively inexpensive to acquire for its class, its extreme rate of fire results in substantial ammunition consumption, allowing it to maintain prolonged area denial when properly positioned.


“YOU NEED THE MACHINE!
BUILD THE MACHINE!
BE THE MACHINE!”

The Machine Gun from Orc Corp — forged for dominance, fed by volume, and built to hold the line when nothing else will. More rounds. More power. More presence. Set it, feed it, and let it decide who gets to move and who doesn’t.

THE DEATH MACHINE DOES NOT STOP. WHY SHOULD YOU?

Machine Gun
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rock 'n' Roll]
Value 2,000c Upkeep 300c
Requirement Damage Range Ammo Hardpoints
Brawn: 7 D10 + 6 9 - 36 6 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Loud], [Set Up: 65], [Trusty] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Machine Gun
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rock 'n' Roll]
Value 8,000c Upkeep 600c
Requirement Damage Range Ammo Hardpoints
Brawn: 14 2D10 + 12 12 - 48 6 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Loud], [Set Up: 80], [Trusty] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Machine Gun
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rock 'n' Roll]
Value 18,000c Upkeep 900c
Requirement Damage Range Ammo Hardpoints
Brawn: 21 3D10 + 18 15 - 60 6 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Loud], [Set Up: 95], [Trusty] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Machine Gun
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rock 'n' Roll]
Value 32,000c Upkeep 1,200c
Requirement Damage Range Ammo Hardpoints
Brawn: 28 4D10 + 24 18 - 72 6 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Loud], [Set Up: 110], [Trusty] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Machine Gun
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rock 'n' Roll]
Value 50,000c Upkeep 1,500c
Requirement Damage Range Ammo Hardpoints
Brawn: 35 5D10 + 30 21 - 84 6 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Loud], [Set Up: 125], [Trusty] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Feb 2026

  • Lore added
  • Renamed to Machine Gun from Medium Machine Gun
  • Fortuitous - Injury
  • Added Dangerous - Weapon Jam
  • Damage increased to D10 + 6 from D10 + 4
  • Ammo increased to 6 from 4
  • Upkeep increased to 300c from 200c
  • Set Up Ability's Severity increased to 65 from 50
  • Set Up Ability's Severity increases at higher Classes