Medi-Pistol

The Medi-Pistol is a one-handed hypodermic sidearm developed by BioTopia Projects as part of its premier combat medi-tech range. It fires pre-loaded medical slugs or darts that can either stimulate accelerated tissue repair in biological targets or, when configured differently, overwhelm physiology and induce rapid necrosis. Its delivery system is engineered to penetrate most forms of personal armour, ensuring reliable application in both rescue and hostile scenarios. In practice, it embodies the duality of modern medi-tech — equally capable of preserving life or terminating it with clinical efficiency.


“I’ll be honest — never thought I’d enjoy gettin’ high-powered needles blasted into my back,” grunted Fleegle the Orcish Merc as she rolled her shoulders. “But I was leakin’ bad, and five seconds later I’m standin’ again, so I ain’t complainin’.” She snorted. “After a while you stop feelin’ the sting… unless they tag you in the ass. That still hurts.”

Medi-Pistol
[BioTopia Projects Limited] - Tested on the dead, for the living!
Archetype [Weapon] Subtype [Exotic]
Skill [Nature] Mastery [Quickdraw]
Value 1,000c Upkeep 50c
Requirement Damage Range Ammo Hardpoints
Brawn: 3 2D4 6 - 24 3 2
Traits
[Armour Piercing], [Dangerous], [Fortuitous], [Light] & [Medicinal].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate].

Medi-Pistol
[BioTopia Projects Limited] - Tested on the dead, for the living!
Archetype [Weapon] Subtype [Exotic]
Skill [Nature] Mastery [Quickdraw]
Value 4,000c Upkeep 100c
Requirement Damage Range Ammo Hardpoints
Brawn: 6 4D4 9 - 36 3 2
Traits
[Armour Piercing], [Dangerous], [Fortuitous], [Light] & [Medicinal].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate].

Medi-Pistol
[BioTopia Projects Limited] - Tested on the dead, for the living!
Archetype [Weapon] Subtype [Exotic]
Skill [Nature] Mastery [Quickdraw]
Value 9,000c Upkeep 150c
Requirement Damage Range Ammo Hardpoints
Brawn: 9 6D4 12 - 48 3 2
Traits
[Armour Piercing], [Dangerous], [Fortuitous], [Light] & [Medicinal].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate].

Medi-Pistol
[BioTopia Projects Limited] - Tested on the dead, for the living!
Archetype [Weapon] Subtype [Exotic]
Skill [Nature] Mastery [Quickdraw]
Value 16,000c Upkeep 200c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 8D4 15 - 60 3 2
Traits
[Armour Piercing], [Dangerous], [Fortuitous], [Light] & [Medicinal].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate].

Medi-Pistol
[BioTopia Projects Limited] - Tested on the dead, for the living!
Archetype [Weapon] Subtype [Exotic]
Skill [Nature] Mastery [Quickdraw]
Value 25,000c Upkeep 250c
Requirement Damage Range Ammo Hardpoints
Brawn: 15 10D4 18 - 72 3 2
Traits
[Armour Piercing], [Dangerous], [Fortuitous], [Light] & [Medicinal].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Feb 2026

  • Lore added
  • Renamed to Medi-Pistol from Medical Dark Launcher
  • Added Fortuitous - Injury
  • Added Dangerous - Weapon Jam
  • Damage increased to 2D4 from D6
  • Range increased to 6 - 24 to 3 - 12
  • Upkeep reduced to 50c from 100c
  • Removed the Subtle Ability

Please Note: The Medical Ability has also been updated.