The Medi-Pistol is a one-handed hypodermic sidearm developed by BioTopia Projects as part of its premier combat medi-tech range. It fires pre-loaded medical slugs or darts that can either stimulate accelerated tissue repair in biological targets or, when configured differently, overwhelm physiology and induce rapid necrosis. Its delivery system is engineered to penetrate most forms of personal armour, ensuring reliable application in both rescue and hostile scenarios. In practice, it embodies the duality of modern medi-tech — equally capable of preserving life or terminating it with clinical efficiency.
“I’ll be honest — never thought I’d enjoy gettin’ high-powered needles blasted into my back,” grunted Fleegle the Orcish Merc as she rolled her shoulders. “But I was leakin’ bad, and five seconds later I’m standin’ again, so I ain’t complainin’.” She snorted. “After a while you stop feelin’ the sting… unless they tag you in the ass. That still hurts.”
| Medi-Pistol | ||||
|---|---|---|---|---|
| [BioTopia Projects Limited] - Tested on the dead, for the living! | ||||
| Archetype | [Weapon] | Subtype | [Exotic] | |
| Skill | [Nature] | Mastery | [Quickdraw] | |
| Value | 1,000c | Upkeep | 50c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 3 | 2D4 | 6 - 24 | 3 | 2 |
| Traits | ||||
| [Armour Piercing], [Dangerous], [Fortuitous], [Light] & [Medicinal]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Medi-Pistol | ||||
|---|---|---|---|---|
| [BioTopia Projects Limited] - Tested on the dead, for the living! | ||||
| Archetype | [Weapon] | Subtype | [Exotic] | |
| Skill | [Nature] | Mastery | [Quickdraw] | |
| Value | 4,000c | Upkeep | 100c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 6 | 4D4 | 9 - 36 | 3 | 2 |
| Traits | ||||
| [Armour Piercing], [Dangerous], [Fortuitous], [Light] & [Medicinal]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Medi-Pistol | ||||
|---|---|---|---|---|
| [BioTopia Projects Limited] - Tested on the dead, for the living! | ||||
| Archetype | [Weapon] | Subtype | [Exotic] | |
| Skill | [Nature] | Mastery | [Quickdraw] | |
| Value | 9,000c | Upkeep | 150c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 9 | 6D4 | 12 - 48 | 3 | 2 |
| Traits | ||||
| [Armour Piercing], [Dangerous], [Fortuitous], [Light] & [Medicinal]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Medi-Pistol | ||||
|---|---|---|---|---|
| [BioTopia Projects Limited] - Tested on the dead, for the living! | ||||
| Archetype | [Weapon] | Subtype | [Exotic] | |
| Skill | [Nature] | Mastery | [Quickdraw] | |
| Value | 16,000c | Upkeep | 200c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 12 | 8D4 | 15 - 60 | 3 | 2 |
| Traits | ||||
| [Armour Piercing], [Dangerous], [Fortuitous], [Light] & [Medicinal]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Medi-Pistol | ||||
|---|---|---|---|---|
| [BioTopia Projects Limited] - Tested on the dead, for the living! | ||||
| Archetype | [Weapon] | Subtype | [Exotic] | |
| Skill | [Nature] | Mastery | [Quickdraw] | |
| Value | 25,000c | Upkeep | 250c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 15 | 10D4 | 18 - 72 | 3 | 2 |
| Traits | ||||
| [Armour Piercing], [Dangerous], [Fortuitous], [Light] & [Medicinal]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
Version 0.5b - Feb 2026
Please Note: The Medical Ability has also been updated.