Mod-Pistol

The Mod-Pistol is a one-handed ballistic sidearm produced by Thesian Astromotive that intentionally exposes much of its working architecture to the exterior. Instead of a fully enclosed casing, it uses a skeletal frame that prioritises mounting points, interfaces, and hard-connect ports for add-ons favoured by Atlantean Mod-Suit users. Like most pistols, it is light enough to draw quickly, simple to handle, and capable of being dual-wielded by trained operators, but its real strength lies in how readily it can be customised. In practice, no two Mod-Pistols are exactly alike — each reflects the technical preferences and augment profile of its wielder.


“Shhhhplish… no, no, don’t touch it like that, you’ll short thish beauty,” the Atlantean hissed, droplets beading off their chin as they lovingly turned the Mod-Pistol in their webbed hand. “Shee, I’ve got fshhh-flamin’ roundsh for when folksth getsh angry, a blinding-bright flahshlight so nothing can hide in the deep, a net launcher for trawlin’ up problemsh, and—shhhh—my personal rail-mounted micro-toashter because a working merc has to keep the carbs warm, yessh, even in the middle of a fisht-fight.”

Mod-Pistol
[Thesean Astromotive] - When we're done with it, it's basically brand new!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Quickdraw]
Value 750c Upkeep 50c
Requirement Damage Range Ammo Hardpoints
Brawn: 4 2D8 6 - 24 3 4
Traits
[Balanced], [Dangerous], [Fortuitous] & [Light].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Mod-Pistol
[Thesean Astromotive] - When we're done with it, it's basically brand new!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Quickdraw]
Value 3,000c Upkeep 100c
Requirement Damage Range Ammo Hardpoints
Brawn: 8 4D8 9 - 36 3 4
Traits
[Balanced], [Dangerous], [Fortuitous] & [Light].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Mod-Pistol
[Thesean Astromotive] - When we're done with it, it's basically brand new!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Quickdraw]
Value 13,500c Upkeep 150c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 6D8 12 - 48 3 4
Traits
[Balanced], [Dangerous], [Fortuitous] & [Light].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Mod-Pistol
[Thesean Astromotive] - When we're done with it, it's basically brand new!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Quickdraw]
Value 24,000c Upkeep 200c
Requirement Damage Range Ammo Hardpoints
Brawn: 16 8D8 15 - 60 3 4
Traits
[Balanced], [Dangerous], [Fortuitous] & [Light].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Mod-Pistol
[Thesean Astromotive] - When we're done with it, it's basically brand new!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Quickdraw]
Value 37,500c Upkeep 250c
Requirement Damage Range Ammo Hardpoints
Brawn: 20 10D8 18 - 72 3 4
Traits
[Balanced], [Dangerous], [Fortuitous] & [Light].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Feb 2026

  • Lore added
  • Added Fortuitous - Injury
  • Added Dangerous - Weapon Jam
  • Hardpoints reduced to 4 from 5
  • Upkeep reduced to 50c from 100c