Mod-Rattler

The Mod-Rattler is a two-handed, fully automatic ballistic rifle produced by Thesean Astromotive, designed as a modular alternative to conventional autorifles. Its rifled barrel delivers strong mid-range damage, while its intentionally bulky and exposed construction allows for extensive aftermarket modification and component interchangeability. This flexibility comes at the cost of increased weight and less refined handling compared to more standardized platforms. Though relatively affordable for a primary weapon, ongoing ammunition requirements raise operational costs, making it a favoured choice for operators who value adaptability over efficiency.


“Not feeling the recoil profile? Swap it. Want tighter grouping? Upgrade it. Prefer a different feed system? Replace it. The Mod-Rattler from Thesean Astromotive isn’t just an automatic rifle, it’s a platform. With a full ecosystem of certified modification kits, housings, rails, and external brass assemblies, you can reconfigure your weapon to match your exact preferences. And if you still don’t love it? That’s not a product flaw… that’s a creativity gap. Thesean Astromotive: build it your way, or don’t complain.”

Mod-Rattler
[Thesean Astromotive] - When we're done with it, it's basically brand new!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rock 'n' Roll]
Value 1,500c Upkeep 200c
Requirement Damage Range Ammo Hardpoints
Brawn: 7 2D8 6 - 24 4 6
Traits
[Dangerous], [Fortuitous], [Full-Auto] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury], or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Mod-Rattler
[Thesean Astromotive] - When we're done with it, it's basically brand new!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rock 'n' Roll]
Value 6,000c Upkeep 400c
Requirement Damage Range Ammo Hardpoints
Brawn: 14 4D8 9 - 36 4 6
Traits
[Dangerous], [Fortuitous], [Full-Auto] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury], or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Mod-Rattler
[Thesean Astromotive] - When we're done with it, it's basically brand new!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rock 'n' Roll]
Value 13,500c Upkeep 600c
Requirement Damage Range Ammo Hardpoints
Brawn: 21 6D8 12 - 48 4 6
Traits
[Dangerous], [Fortuitous], [Full-Auto] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury], or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Mod-Rattler
[Thesean Astromotive] - When we're done with it, it's basically brand new!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rock 'n' Roll]
Value 24,000c Upkeep 800c
Requirement Damage Range Ammo Hardpoints
Brawn: 28 8D8 15 - 60 4 6
Traits
[Dangerous], [Fortuitous], [Full-Auto] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury], or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Mod-Rattler
[Thesean Astromotive] - When we're done with it, it's basically brand new!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rock 'n' Roll]
Value 37,500c Upkeep 1,000c
Requirement Damage Range Ammo Hardpoints
Brawn: 35 10D8 18 - 72 4 6
Traits
[Dangerous], [Fortuitous], [Full-Auto] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury], or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Feb 2026

  • Lore added
  • Fortuitous - Injury
  • Added Dangerous - Weapon Jam
  • Damaged increased to 2D8 from 2D6
  • Ammo increased to 4 from 3