Shotgun

A Shotgun is a two-handed firearm designed to project heavy, solid slugs over short distances, relying on mass and impact rather than sustained accuracy. Its wide barrel assembly and reinforced action are built to handle large projectiles that deliver overwhelming force at close range, making it especially effective in confined spaces and controlled approach lanes. Balanced in weight and output, this standard pattern can be held steady on overwatch while still being brought to bear quickly when an advance begins. As the most common Orc Corp design, it represents the baseline form of the weapon—neither light nor excessive, but tuned for reliable, decisive close-quarters control.


Long before Orc Corp formalised weapons manufacturing, orcs had already developed a cultural fixation on firearms the moment early dwarf explorers introduced them to slug-based arms. The appeal was immediate and enduring: weapons that went loud, hit hard, and threw solid metal were embraced as honest tools of force. Ever since, orc circles have argued endlessly over preference — heavy slug throwers like the Reaper, Rifle, and especially the Shotgun, versus rapid-fire arms that trade impact for volume. One way or another, both orcs and Orc Corp have always agreed on the fundamentals: loud is good, heavier is better, and lead should arrive fast.

Shotgun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Impact]
Value 900c Upkeep 45c
Requirement Damage Range Ammo Hardpoints
Brawn: 6 16 3 - 12 2 4
Traits
[Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Signature Range], [Trusty] & [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 8 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Shotgun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Impact]
Value 3,600c Upkeep 90c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 32 6 - 24 2 4
Traits
[Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Signature Range], [Trusty] & [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 8 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Shotgun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Impact]
Value 8,100c Upkeep 135c
Requirement Damage Range Ammo Hardpoints
Brawn: 18 48 9 - 36 2 4
Traits
[Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Signature Range], [Trusty] & [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 8 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Shotgun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Impact]
Value 14,400c Upkeep 180c
Requirement Damage Range Ammo Hardpoints
Brawn: 24 64 12 - 48 2 4
Traits
[Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Signature Range], [Trusty] & [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 8 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Shotgun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Impact]
Value 22,500c Upkeep 225c
Requirement Damage Range Ammo Hardpoints
Brawn: 30 80 15 - 60 2 4
Traits
[Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Signature Range], [Trusty] & [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 8 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Jan / 2026

  • Lore added
  • Renamed to Shotgun from Medium Shotgun
  • Added Fortuitous - Injury
  • Added Dangerous - Weapon Jam