Throwing Blades

The Elysian Greens Throwing Blade is a slim, finely balanced elvish projectile weapon designed to be cast with one hand and carried in matched sets. It lacks the raw brutality or area-denial utility of an assault weapon, and its impacts are generally more precise than catastrophic. In exchange, its lighter weight, aerodynamic profile, and meticulous craftsmanship make it exceptionally easy to throw with accuracy, even at speed or under pressure. In practice, it favours control and placement over violence of momentum, rewarding users who value finesse, timing, and surgical strikes.


“Death isn’t a job, it’s a canvas — and I refuse to smear it with blunt tools. A lesser weapon makes murder look messy, amateur, impatient. Only Elysian steel is worthy of my work.”

Throwing Blades
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Versatile] Mastery [Quickdraw]
Value 100c Upkeep 100c
Requirement Damage Range Ammo Hardpoints
Brawn: 3 D4 + Vers 3 - 12 - 2
Traits
[Fine], [Fortuitous], [Light], [Silenced], [Trusty] & [Versatile].
Effects
[Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this [Value] to this [Weapon's] [Upkeep] once installed.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Throwing Blades
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Versatile] Mastery [Quickdraw]
Value 400c Upkeep 400c
Requirement Damage Range Ammo Hardpoints
Brawn: 6 2D4 + Vers 6 - 24 - 2
Traits
[Fine], [Fortuitous], [Light], [Silenced], [Trusty] & [Versatile].
Effects
[Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this [Value] to this [Weapon's] [Upkeep] once installed.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Throwing Blades
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Versatile] Mastery [Quickdraw]
Value 900c Upkeep 900c
Requirement Damage Range Ammo Hardpoints
Brawn: 9 3D4 + Vers 9 - 36 - 2
Traits
[Fine], [Fortuitous], [Light], [Silenced], [Trusty] & [Versatile].
Effects
[Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this [Value] to this [Weapon's] [Upkeep] once installed.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Throwing Blades
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Versatile] Mastery [Quickdraw]
Value 1,600c Upkeep 1,600c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 4D4 + Vers 12 - 48 - 2
Traits
[Fine], [Fortuitous], [Light], [Silenced], [Trusty] & [Versatile].
Effects
[Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this [Value] to this [Weapon's] [Upkeep] once installed.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Throwing Blades
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Versatile] Mastery [Quickdraw]
Value 2,500c Upkeep 2,500c
Requirement Damage Range Ammo Hardpoints
Brawn: 15 5D4 + Vers 15 - 60 - 2
Traits
[Fine], [Fortuitous], [Light], [Silenced], [Trusty] & [Versatile].
Effects
[Mods] cost 20% of [Value] to purchase and install into this [Weapon], however they add this [Value] to this [Weapon's] [Upkeep] once installed.

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Changelog

Version 0.5b - Feb 2026

  • Lore added
  • Added Fortuitous - Injury
  • Damage reduced to D4 + Vers from D6 + Vers
  • Value reduced to 100c from 200c
  • Upkeep reduced to 100c from 200c
  • Added unique Class progression to Upkeep
  • Removed Subtle Ability
  • Added Fine Ability

Version 0.5b - June 2026

  • Increased Hardpoints to 2 from 1
  • Added a Mod based effect