Table of Contents

Mitigation

Mitigation is the reduction of Damage recieved by an Entity before it is applied to the relevant Rating.

Below you will find the primary Types of Mitigation and how they apply, as well as further clarification on when and how Mitigation is applied.

Pre-Mitigation

Pre-Mitigation is a mechanical term used to describe when certain rules and Abilities apply.

Anything that applies Pre-Mitigation occurs before Damage is reduced by Mitigation.

 

Post-Mitigation

Post-Mitigation is a mechanical term used to describe when certain rules and Abilities apply.

Anything that applies Post-Mitigation occurs after Damage is reduced by Mitigation.

 

Types of Mitigation

Alterity

 

Armour

Armour is a Mitigation Rating that is representative of an Entity's ability to absorb physical harm.

Armour reduces any Meat Damage received by the total Armour of the Entity.

Characters and Vehicles have a base Armour of 0. Additional Armour can be gained from sources such as Racial Abilities, Masteries, Items and [Components].

Please Note: As per Universal Rule #4 Armour, provided by differently named sources, does Stack.

Example: Penny the Bouncer has Combat Armour giving her 4 Armour and a Combat Barricade giving her an additional 4 Armour for a total of 8.

Penny is Successfully Attacked by a ganger with a Pistol, who deals 10 Meat Damage. Before it is assigned to Penny's Health or Barrier it is Mitigated first. Penny has 8 Armour which Mitigates 8 of this Meat Damage reducing the total she would receive to her Health or Barrier to 2.

 

Buffer

This section is currently in the process of being written - AAXW!

Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.

 

Resolve

Resolve is a Mitigation Rating that is representative of an Entity's ability to deflect mental and social harm.

Resolve reduces any Stress Damage received by the total Resolve of the Entity.

Characters have a base Resolve of 0. Additional Resolve can be gained from sources such as Racial Abilities, Masteries and Items.

Please Note: As per Universal Rule #4 Resolve, provided by differently named sources, does Stack.

Example: Johnny Tutorial has some Fly Duds Equipped giving him 2 Resolve. His Fly Duds are also Modded with Drippy Plating for an additional 1 Resolve for a total of 3.

Example 2 Johnny is Successfully Barbed by a ganger, who deals 7 Stress Damage. Before it is assigned to Johnny's Strain, it is Mitigated first. Johnny has 3 Resolve which Mitigates 3 of this Stress Damage reducing the total he would receive to his strain to 4.

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Ward

Ward is a Mitigation Rating that is representative of an Entity's ability to deflect the worst of magical blows.

Ward reduces any Magic Damage received by the total Ward of the Entity.

Characters have a base Ward equal to their Smarts plus their Panache. Additional Ward can be gained from sources such as Masteries, Items and [Components].

Please Note: As per Universal Rule #4 Ward, provided by differently named sources, does Stack.

Example: Penny the Bouncer has Medium Combat Armour giving her 2 Ward. She already has a base Ward Rating of 12, for a combined total of 14.

Penny is Successfully Attacked by a cyber-wiz with a Magic Wand, who deals 19 Magic Damage. Before it is assigned to Penny's Health or Barrier it is Mitigated first. Penny has 14 Ward which Mitigates 14 of this Magic Damage reducing the total she would receive to her Health or Barrier to 5.