Light Level is a mechanical term used to describe the amount of visible light in the local environment. Light Level primarily interacts with [Visual Perception], but can apply additional effects.
There are five Light Levels:
This is the lowest Light Level. There is no visible light, typical of lightless environments such as deep caves or unilluminated regions of space.
This Light Level provides minimal illumination, making it difficult to see clearly. Typical of dimly lit rooms, moonlit environments, or areas illuminated by distant light sources.
This Light Level represents ordinary lighting conditions, providing sufficient illumination to see clearly. Typical of indoor environments with standard lighting or outdoor environments during the day.
This Light Level provides intense illumination, which may make it difficult to see clearly. Typical of brightly illuminated environments, powerful spotlights, or areas directly exposed to intense sunlight.
This is the highest Light Level. The intensity of the light makes it difficult or impossible to see, typical of flashbangs, extremely powerful light sources, or areas immediately adjacent to a star.
In addition, during the Environmental Step all Characters with Dull Visual Perception or greater, gain the Disoriented Condition until the start of the next Environmental Step.