Conditions

Conditions are a mechanical category. Conditions are a range of temporary to long lasting effects that can hinder or harm those affected by them. Find below links to all of the Condititions.

Please Note: Unless otherwise specified by the Condition itself or Ability that applied it, Conditions last until removed by the Mettle Action or other means as Appropriate.

List of Common Conditions

Chunklettes

Chunklettes is a Condition and Injury.

A Character that is reduced to Chunklettes has become an unrecognisable pile of chunks. Their meat has has been torn into little pieces and their soul begins the process of passing into the Astral Space.

A Character under the effects of the Chunklettes Condition can no longer perform Actions nor can they communicate with the living or do anything else in the Meat Space.
This Condition can only removed by Abilities that specifically remove Chunklettes.

→ Read more...

 

Death

Death is a Condition and Injury.

Death occurs when all vital functions of a Character, biological or otherwise, have ceased. Their meat has died and their soul begins the process of passing into the Astral Space.

A Character under the effects of the Death Condition can no longer perform Actions nor can they communicate with the living or do anything else in the Meat Space.

This Condition can only be removed by Abilities that specifically remove Death.

→ Read more...

 

Disintegrated

Disintegrated is a Condition and Injury.

An Entity that is Disintegrated is reduced to a pile of dust and ash. Their meat has been completely atomised, with nothing left but particulate in the air, their soul begins the process of passing into the Astral Space.

An Entity under the effects of the Disintegrated Condition can no longer perform Actions nor can they communicate with the living or do anything else in the Meat Space.

This Condition can only removed by Abilities that specifically remove Disintegrated.

→ Read more...

 

Downed

Downed is a Condition.

An Entity that is Downed is unconscious, unable to move or otherwise act. They can be awoken with the Help Action if they have more than 0 Health and Strain.

If the Downed Entity is healed, that will additionally remove this Condition.

→ Read more...

 

Entangled

Entangled is a Condition.

A Character that is Entangled has their mobility restricted and finds it harder to act.

A Character under the effects of the Entangled Condition generates D4 less Action Points at the start of their Turn, to a minimum of 0.

→ Read more...

 

Grappled

Grappled is a Condition.

An Entity that is Grappled loses 1 Action Point and 1 Quick Action Point at the start of their Turn.

In addition the Entity that is Grappled can’t move away from the Entity that has applied the Grappled Condition.

Furthermore the Entity that is Grappled can not use 1 of their Hand Slots.

→ Read more...

 

Held

Held is a Condition.

An Entity that is Held cannot generate or spend MP. In addition, the Held Condition is a requirement for many of the more powerful Meat Mastery Abilities.

→ Read more...

 

Immobilised

Immobilised is a Condition.

An Entity that is Immobilised loses 2 Action Points at the start of their Turn.

In addition, they may not perform the Move Action nor may they generate Movement Points while under the effect of this Condition.

→ Read more...

 

Intercepted

Intercepted is a Condition.

A Character under the effects of Intercepted cannot gain MP, spend MP or otherwise move, unless moved against their will.

Please Note: A Character under this Condition can still perform Actions, such as Shuffle, they simply cannot move from their current location.

→ Read more...

 

Marked

Painted

Painted is a Condition.

Whenever an Entity performs an Attack against the Defence of the Painted Entity, a Bonus Die, is added to the Dice Pool. The Bonus Die will be dictated by the Item, Cyberware, Component or Ability, etc, that applies the Painted Condition.

→ Read more...

 

Paralyzed

Paralyzed is a Condition.

An Entity that is Paralyzed generates 3 less Action Points at the start of their Turn.

In addition the Entity cannot perform the Move Action nor generate Movement Points while under the effects of this Condition

→ Read more...

 

Prone

Prone is a Condition.

If you are Prone, you are collapsed on the ground, deck or other surface, minimising your body profile or otherwise knocked flat.

An Entity under the effects of Prone Condition causes all Attacks made against them within Adjacency to be performed under the effects of the Advantage Property. All Distant Attacks against them are performed under the effects of the Disadvantage Property instead.

In addition while under the effects of Prone moving costs twice as many MP.

The Prone Condition may be removed by using an Action to stand.

→ Read more...

 

Scrambled

Scrambled is a Condition.

An Entity that is Scrambled performs all Saves against any form of hacking or electronic warfare, such as Slicing or Netcraft Abilities under the effects of the Disadvantage Property.

→ Read more...

 

Sealed

Sealed is a Condition.

An Entity that is Sealed is protected from the atmosphere, allowing them to breathe. They are also immune to the effects of pressure, either low pressure environments, like Vacuums or high pressure environments, like Deep Sea.

→ Read more...

 

Stunned

Stunned is a Condition.

An Entity that is Stunned generates 4 less Action Points and 4 less Quick Action Points at the start of their Turn.

→ Read more...

 

TAM'ed

TAM'ed is a Condition.

Any Attack performed with the Homing Ability gains the Advantage Property and the Indirect Ability against a TAM'ed Entity.

→ Read more...

 
Edit this page