Table of Contents

Property

This section is currently in the process of being written - AAXW!

Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.

Properties are a mechanic that apply specifically to Dice Pools. Properties are both negative and positive effects that modify Dice Pools when their requirements are met.

The Properties and their opposites

Fortuitous

 

Each Property in this table counters the one horizontally opposite to itself.

Dangerous

 

Disadvantage

 

Fickle

 

Unreliable

 

Poor

 

Imploding

 

Troubles

 

Perfection

 

Advantage

 

Trusty

 

Reliable

 

Fine

 

Exploding

 

Doubles

 

Perfection

 

Upgrading Properties

When Upgrading a Property, advance along the appropiate progression list from your starting Property. Moving once per Upgrade.


Example: Olivine the Oricalcai is performing a Study Check under the effects of the Advantage Property due to his Mastery of Thought Ability. His ally Ted performs the Help Action to give Olivine another instance of Advantage. Due to Mastery of Thought Olivine's Advantage is Upgraded to Reliable. This means Olivine's Study Check is now under the effects of both the Reliable and Advantage Properties.

The same would be true in the case of Disadvantage being Upgraded to Unreliable.