This section is currently in the process of being written - AAXW!
Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.
Properties are a mechanic that apply specifically to Dice Pools. Properties are both negative and positive effects that modify Dice Pools when their requirements are met.
| Positive Properties | Negative Properties |
|---|---|
| Fortuitous | Dangerous |
| Advantage | Disadvantage |
| Trusty | Fickle |
| Reliable | Unreliable |
| Fine | Poor |
| Exploding | Imploding |
| Doubles | Troubles |
| Perfection | Imperfection |
Each Property in this table counters the one horizontally opposite to itself.
When Upgrading a Property, advance along the appropiate progression list from your starting Property. Moving once per Upgrade.
Example: Olivine the Oricalcai is performing a Study Check under the effects of the Advantage Property due to his Mastery of Thought Ability. His ally Ted performs the Help Action to give Olivine another instance of Advantage. Due to Mastery of Thought Olivine's Advantage is Upgraded to Reliable. This means Olivine's Study Check is now under the effects of both the Reliable and Advantage Properties.
The same would be true in the case of Disadvantage being Upgraded to Unreliable.