Turn is a mechanical term. It is a Character's time to act in general or during an Encounter and the total time it takes to do so.
A Character starts their turn when they are first in Initiative or the Active Player before them in Initiative passes their Turn.
During your Turn you become the Active Player.
Ash's Aside
A Turn isn't a defined measurement of time. While we intended for a Turn to last roughly six seconds, and thus have about ten Turns a minute, it is reasonable to assume that the exact time a Turn might take is variable, based on context. This is allow for narrative wiggle room and to explain the difference between number of Actions and Quick Actions a player might take. You are welcome to decide that for a specific Scene or Encounter that Turns are only 3 seconds or as long as 30 seconds, depending on what feels Appropriate for the Situation.
Any effects that occur “at the start of your Turn” happen as soon as you begin your Turn. These Include the following:
You may resolve these effects in an order of your choice, as Appropriate.
Example: Elaine the Atlantean is Equipped with a Mk.1 Rapid Flickerfield Brace that will regenerate 5 Barrier at the start of her Turn. Elaine is also afflicted with 3 instances of the Bleeding Bane that will deal 3 A.P. Damage at the start of her Turn. Elaine has 0 Barrier remaining so chooses to generate her Barrier first and then resolve the effect of Bleeding. Elaines takes 3 A.P. Damage to her 5 Barrier instead of her Health.
Elaine could do exactly the same choice of ordering for any effects happening at the end of her Turn as well.
A Character may perform as many or as few Actions during their Turn as they wish, so long as they have the resources to do so.
Once a Character is out of resources, such as Action Points, to perform Actions or they have nothing else they wish to do, they pass their Turn.
Once a Character has passed their Turn, any effects that occur “at the end of your Turn” happen. These Include the following:
Version 0.5c - Oct 2026