Action Points

A Character gains 2 Action Points per Turn. They gain an additional 1 Action Point for every 10 Tempo they have. They generate their Action Points at the start of their Turn. Any unspent Action Points are lost at the end of their Turn.

Alternatively, this can be calculated with the following formula: ((Agility + Smarts)/10 [Rounded Down]) + 2

Example: Sunrock the [Draeck] [Zerk] has 11 Agility and 4 Smarts for a total of 15 Tempo. She would therefore gain 2 Action Point by default. She would then gain 1 additional Action Point for having 15 Tempo, which is divisible by 10 once. This means she generates a total of 3 Action Points a Turn.

Action Points are consumed in amounts by using Actions, see General Abilities for more. Once a Character is out of Action Points they can no longer perform Actions that require Action Points until they are refreshed at the start of the Character's next Turn.

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