Quick Action Points
A Character gains 1 Quick Action Point per Turn. They gain an additional 1 Quick Action Point for every 10 Reaction they have. They generate their Quick Action Points at the start of their Turn. Any unspent Quick Action Points are lost at the start of their next Turn. However, regardless of how much Reaction a Character has, they will always at least generate 1 Quick Action Point.
Alternatively, this can be calculated with the following formula: ((Intuition + Wits)/10 rounded down, minimum 0) + 1
Example: Buntie the Troll has 3 Wits and 2 Intuition for a total of 5 Reaction. She would therefore generate 1 Quick Action Point by default. She would then generate no additional Quick Action Points for having 5 Reaction, which is not divisible by 10. This means she generates a total of 1 Quick Action Point.
Quick Action Points are consumed in amounts by using Quick Actions , see General Abilities for more. Once a Character is out of Quick Action Points they can no longer perform Quick Actions that require Quick Action Points until they are refreshed at the start of the Character's next Turn.
