This section is currently in the process of being written - AAXW!
Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.
Rolling is a mechanical and categorical term . It refers to any Mechanic or time you would pick up and roll Dice to determine an [Outcome] by performing a Check, Attack, Save or Test.
When performing a Check, Attack, Save or generating a Test, you create a Dice Pool. This Dice Pool consists of a Primary Die, a Static Modifier and any additional Bonuses that may be added. For more information see Dice Pool.
Attacks are performed when Rolling against other Characters or Vehicles.
This section is currently in the process of being written - AAXW!
Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.
Dice Pool is a mechanical term and category. It refers to the act of assembling Dice and Bonuses to determine the Outcome of a Roll, as well as any mechanics that impact those Dice.
This section is currently in the process of being written - AAXW!
Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.
Properties are a mechanic that apply specifically to Dice Pools. Properties are both negative and positive effects that modify Dice Pools when their requirements are met.
This section is currently in the process of being written - AAXW!
Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.