Manticore Spike

Manticore Spike
Biotopia Projects Limited - Tested on the dead, for the living!
ArchetypeCyberwareSubtypeCore
MarkDamageRangeHardpoint TaxWard TaxMana TaxCostUpkeep
Mk. 1 2D6 1 - 3 2 3 2 50,000c 300c
Mk. 2 3D6 1 - 3 4 6 4 400,000c 200c
Mk. 3 4D6 1 - 3 6 9 6 1,350,000c 100c
Traits
Electronic, Close Combat, Vicious
Effects
Gain the Manticore Spike Ability

Manticore Spike
Action
Once per Encounter, make a Tech Attack against a Perceived target with the Manticore Spike. For the purposes of using this Cyberware, it counts as a Melee Weapon.

When this Cyberware deals Health Damage, the target also takes a Fortitude_Save (DC: Equal to Attack Total). If failed, the target gains the Paralyzed Condition until the start of your Turn and D6/2D6/3D6 Poisoned Stacks.