Hardpoint Tax

The Hardpoint Tax is the amount of Hardpoints required to [Install] a [Mod], Cyberware, or [Component]. To [Install] the [Mod], [Cyberware] or [Component], you must spend the amount of [Hardpoints] listed under the Hardpoint Tax from the Item, Character, or [Vehicle's] Hardpoints. Should a [Mod], Cyberware, or [Component] be removed, any Hardpoints spent in this manner are refunded.

If the Hardpoint Tax of a [Mod], Cyberware, or [Component] is greater than the current Hardpoints of the Item, Character, or [Vehicle] you wish to [Install] it in, then you can not [Install] it.

Example: Shelby's Light Revolver has 3 Hardpoints. 2 are already being taxed by a previously [Installed] A.P. Rounds [Mod]. If they were to try to [Install] an Underslung 'Nade Launcher [Mod], they would be unable to do so as it requires 2 Hardpoints and there is only have 1 remaining. Therefore Shelby would have to find a [Mod] that only has a Hardpoint Tax of 1 or less to further enhance their Light Revolver.

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