Table of Contents

D'jump Mishap Table

TotalMishap NameMishap Effect
00 Alternate Lifetime The Entity suffering this Mishap and all [Crew], as Appropriate, live an entire alternate life. They are born, live and die. It has great trails but great joys, it is a full life, well lived. When they die, they arrive, unharmed, at their destination, safe but forever changed. Gain a free Rank in a new Mastery.
01-05 A Gift The Spirits noticed you and have granted a gift. The Entity suffering this Mishap and all [Crew], as Appropriate, may gain their choice of 1 Grit Point or 1 Wyrd Point
06-10 Temporal Desync The Entity suffering this Mishap has all of their clocks and time processors desynced. Until the end of the Scene, suffer the effects of the Fickle Property in any Situation where Time is a factor.
11-15 Spacial Drift The Entity suffering this Mishap reappears off course. It will take 1 D'jumps or one Period of sublight travel to return to the intended D'jump coordinates.
16-20 Spacial Echoes Ghost vehicles appear on your sensors. This Entity suffers the effects of the Disadvantage Property on all Weapon Attacks. However Enemy Weapon Attacks against this Entity also suffer Disadvantage.
21-25 Ectoplasm The Entity suffering this Mishap and all [Crew], as Appropriate, gain D6 Sticky Banes at the start of each Encounter until the end of the next Scene.
26-30 Gravity Flux The Entity suffering this Mishap and all [Crew], as Appropriate, suffer the effects of the Disadvantage Property when performing the Traverse Ability until the end of the next Scene.
31-35 Disrupted Causality The Entity suffering this Mishap and all [Crew], as Appropriate, randomly determine what Skills they will use when performing [Checks] or Attack until the end of the next Scene.

Roll a D10 to determine which Skill is being used alphabetically, with 1 being Athletics and 9 being Tech. If a Result of 10 is rolled, use the intended Skill instead.
36-40 Temporal Lag The Entity suffering this Mishap and all [Crew], as Appropriate, generate 1 less Action Point and Quick Action Point until the end of the next Scene.
41-45 Drive damage Malfunction; 80/Periodic.

All [D'jump Drive] [Components] of this Entity are rendered non-functional.
46-50 Temporal Displacement Roll a D12. If the Result is odd, you arrive that many Minutes, Periods or Marks before you left.
If the Result is even, you arrive that many Minutes, Periods or Marks after you left instead. Discuss which measure of time is the most Appropriate.
51-55 Spacial Displacement The Entity suffering this Mishap reappears far off course. It will take D6 D'jumps or one Cycle of sublight travel to return to the intended D'jump coordinates.
56-60 Spirits! Spirits have been brought with you. They may be friendly or hostile.
61-65 Spacial Desync A part of the Entity suffering this Mishap leads to the [Astral Space]. This connection will remain indefinitely unless it is investigated and severed.
66-70 Alternate Reality One detail about reality has changed, external to the Cast and their Characters.

Examples include: An NCC ceasing to exist or gaining existence. A particular event occuring or having never occured. A word is now slightly different or missing entirely.
71-75 D'jump Scarring The Entity suffering this Mishap and all [Crew], as Appropriate, gain a Scar.
76-80 Possession The Entity suffering this Mishap, or a random [Crew Member], as Appropriate, become possessed by a Spirit.

The GM will choose an Appropriate concept that will control that Entity or [Crew Members] Actions, growing in itensity to fulfill it's purpose or desires. To Perceive this possession requires Flawless Astral Perception.
81-85 Anti-You You emerge from the D'jump at your target destination safely, but so does another Entity and [Crew], as Appropriate. This Entity and [Crew] are exactly the same as you except complete opposites in temperament
86-90 Noticed by the Unblinking An unblinking ancient spirit has noticed you.

Who knows what this will mean, but it can't be good… Or is it?
91-95 Phase Collision The Entity suffering this Mishap collides with itself.

The Entity suffers the Chunklettes Injury or the [Vapourized] Malfunction, as Appropriate.
96-99 Reality Breach The D'jump tears a hole in reality at the destination.

Reality will begin to sink into the Astral Space, at a slowly increasing pace until reality is destroyed or the breach is sealed.

Changelog

Version 0.5c - Oct 2026

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