| Total | Name | Effect |
|---|---|---|
| 0 or lower | Unharmed | You suffer no ill effects as if you had not been Injured at all. You do not increase your Injury Modifier. |
| 1-5 | Unusual Position | You gain the Prone Condition. This Condition requires a Double Action or the Help Action to remove. |
| 6-10 | Hazed | You perform your next Check under the effects of the Disadvantage Property, If you would already be under the effects of the Disadvantage Property, then you Upgrade the Property. |
| 11-15 | Fazed | You perform your next Attack under the effects of the Disadvantage Property, If you would already be under the effects of the Disadvantage Property, then you Upgrade the Property. |
| 16-20 | Dazed | You perform your next Save under the effects of the Disadvantage Property, If you would already be under the effects of the Disadvantage Property, then you Upgrade the Property. |
| 21-25 | Unnerved | You take D4 Strain Damage. |
| 26-30 | Head Knock | All Checks you perform are under the effects of the Disadvantage Property. This Condition lasts until the end of the Scene. |
| 31-35 | Rattled | All Attacks you perform are under the effects of the Disadvantage Property. This Condition lasts until the end of the Scene. |
| 36-40 | Dinged | All Saves you perform are under the effects of the Disadvantage Property. This Condition lasts until the end of the Scene. |
| 41-45 | Winded | At the start of your Turn generate 1 less Action Point and Quick Action Point to a minimum of 1. This Condition lasts until the end of the Encounter. |
| 46-50 | Shaken | You take D8 Strain Damage. |
| 51-55 | Concussion | Condition; Severity 30. All Checks you perform are under the effects of the Fickle and Poor Properties. |
| 56-60 | Disoriented | Condition; Severity 30. All Attacks you perform are under the effects of the Fickle and Poor Properties. |
| 61-65 | Fractured | Condition; Severity 30. All Saves you perform are under the effects of the Fickle and Poor Properties. |
| 66-70 | Multi-System Failure | Condition; Severity 30. All non-Simple Actions and Checks you perform are under the effects of the Tiring Trait. |
| 71-75 | Distressed | You take D12 Strain Damage. |
| 76-80 | Banged Up | Condition; Severity 30. At the start of your Turn generate 1 less Action Point and Quick Action Point to a minimum of 1. |
| 81-85 | Hand Trauma | Condition; Severity 30. You lose the use of one [Hand Slot]. |
| 86-90 | Leg Trauma | Condition; Severity 30. Whenever you would spend an MP, you must spend twice as much to move. |
| 91-95 | Stunned | You gain the Stunned Condition for D4 Turns. |
| 96-99 | Feel It Tomorrow | You gain a Wound. |
| 100 | Near Death Experience | You Gain 1 an Experience. Gain a Scar. |
| 101-105 | Hinky Cyberware | Condition; Severity 80. Randomly determine a piece of installed Cyberware, it is rendered useless until repaired, you lose any benefits or Abilities given by that Cyberware. When doing anything that involves this Cyberware, gain the effects of the Disadvantage Property as Appropriate. This Condition can't be healed through normal means. Instead it requires time spent repairing the broken piece of Cyberware, represented by a [Periodic] Tech Ritual to reduce its Severity. |
| 106-110 | Gut Wound | You gain 2D6 instances of Nauseated. Gain a Wound. |
| 111-115 | Flesh Wound | You gain 2D6 instances of Bleeding. Gain a Wound. |
| 116-120 | Arm Loss | You lose an arm. Gain a Wound. Lose the use of one [Hand Slot]. When using your arms, gain the effects of the Disadvantage Property as Appropriate. |
| 121-125 | Leg Loss | You lose a leg. Gain a Wound. Whenever you would spend an MP, you must spend twice as much. Also you may only perform one Move Action per Turn. When using your legs, gain the effects of the Disadvantage Property as Appropriate. |
| 126-130 | Meat Death | Your Host body dies. You must find a new host. |
| 131-135 | Meat Death | Your Host body dies. You must find a new host. |
| 136-140 | Meat Death | Your Host body dies. You must find a new host. |
| 141-145 | Meat Death | Your Host body dies. You must find a new host. |
| 146-149 | Catastrophic Meat Death | Your Host body dies. You must find a new host. In addition, you gain a permanent Wound. When you take a new Host, it will have a Wound. |
| 150 | Horrific Experience | You gain D6 an Experience. Gain half of this Result as Scars, rounded down to a minimum of 1. |
| 151+ | Death. | You gain the Condition:Death. Condition. |
| 200+ | Chunklets! | You gain the Chunklettes! Condition. |
Version 0.5c - Jun 2026