Save
Save is a mechanical term and type of roll. Saves are used to measure how resilient a Character is in different scenarios and against dangerous effects.
A Save is rolled when something happens to a Character as the result of another Character, [Vehicle] or the environment. The GM will specify a Rating, while the Difficulty is determined by the GM or Attack performed by another Character or [Vehicle]. To perform a Save, roll a D20 and add the bonuses from the specified Rating. If the Total equals or exceeds the Difficulty, the Save is Successful.
Example: Johnny Tutorial is flying down a solar highway at top speed when suddenly a voidroo jumps across his path. The GM prompts Johnny for a DC 28 Reflex Save to swerve out of the way or suffer a dangerous impact.
Johnny then assembles his Dice Pool, adding a D4 from his Equipped Alacrity Charm and +13 from his Reflex Save Rating. Johnny rolls a Result of 13 on his D20 and 2 on his D4, added together with his Reflex Save, Johnny gets a Total of 28.
He matches the DC of 28, Succeeding on the Save and rolls just in time to avoid crunching into the voidroo.
Changelog
Version 0.5c - Jun 2026
- Page overhauled.
