Action Points

A [Character] gains 1 [Actions Point] per [Turn]. They gain an additional 1 [Action Point] for every 5 [Initiative] they have. They generate their [Action Points] at the start of their [Turn]. Any unspent [Action Points] are lost at the end of their [Turn].

Alternatively, this can be calculated with the following formula: ((Agility + Smarts)/5 [Rounded Down]) + 1

Example: Sunrock the [Draeck] [Zerk] has 11 Agility and 4 [Smarts] for a [Total] of 15 [Initiative]. She would therefore gain 1 [Actions Point] by default. She would then gain 3 additional [Action Points] for having 15 [Initiative], which is divisible by 5 three times. This means she generates a [Total] of 4 [Action Points] a [Turn].

[Action Points] are consumed in amounts by using Actions (see also: Base_Actions), once a [Character] is out of [Action Points] they can no longer perform [Actions] that require [Action Points] until they are refreshed at the start of the Character's next [Turn].

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