====== Lucky Break ======
|< - 25% 50% 25%>|
^**Lucky Break**^^^
| [[:Game Mechanics:Actions:Free Action]] | [[:Traits:Simple]] | 1 [[:Ratings:Grit Points|Grit Point]] |
|When performing a [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]], after learning if the result was [[:Game Mechanics:Success and Failure:Success|Successful]] or [[:Game Mechanics:Success and Failure:Failure|Unsuccessful]], you may pick up the entire [[:Game Mechanics:Dice Pool]] and roll it again. This is not a [[:Game Mechanics:Definitions:Rerolling|Reroll]], but a complete [[:Game Mechanics:Definitions:Do Over]], as if the first [[:Game Mechanics:Dice Pool]] was never generated.\\ \\ In addition, this [[:Game Mechanics:Actions|Action]] can be used to [[:Game Mechanics:Flip a Coin#Reflip]] a [[:Game Mechanics:Flip a Coin|Flipped Coin]] \\ \\ **Please Note**: While you can’t [[:Game Mechanics:Definitions:Rerolling|Reroll]] a [[:Game Mechanics:Definitions:Rerolling|Reroll]], this is a [[:Game Mechanics:Definitions:Do Over]]. You may perform a [[:Game Mechanics:Definitions:Do Over]], even if you have [[:Game Mechanics:Definitions:Rerolling|Rerolled]] some of the [[:Game Mechanics:Definitions:Dice|Die]] in the [[:Game Mechanics:Dice Pool|Pool]]. However, you can't perform a [[:Game Mechanics:Definitions:Do Over]] on a [[:Game Mechanics:Flip a Coin|Flipped Coin]]. A [[:Game Mechanics:Flip a Coin|Coin]] can only be [[:Game Mechanics:Flip a Coin|Flipped]], and [[:Game Mechanics:Flip a Coin#Reflip|Reflipped]], once.\\ \\ This [[:Game Mechanics:Actions|Action]] can’t be performed more than once on a single [[:Game Mechanics:Dice Pool]]. This [[:Game Mechanics:Actions|Action]] doesn’t provoke a [[:Game Mechanics:Multitasking|Multitasking Save]].|||
==== Changelog ====
Version 0.5c - Jul 2026
* Wording updated to include Reflipping.